// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "citra/default_ini.h" #include "common/file_util.h" #include "common/logging/log.h" #include "config.h" #include "core/settings.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini"; sdl2_config = std::make_unique(sdl2_config_loc); Reload(); } bool Config::LoadINI(const std::string& default_contents, bool retry) { const char* location = this->sdl2_config_loc.c_str(); if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location); FileUtil::CreateFullPath(location); FileUtil::WriteStringToFile(true, default_contents, location); sdl2_config = std::make_unique(location); // Reopen file return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } LOG_INFO(Config, "Successfully loaded %s", location); return true; } static const std::array defaults = { // directly mapped keys SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L, // indirectly mapped keys SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D, }; void Config::ReadValues() { // Controls for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { Settings::values.input_mappings[Settings::NativeInput::All[i]] = sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); } Settings::values.pad_circle_modifier_scale = (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5); // Core Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); // Renderer Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false); Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false); Settings::values.toggle_framelimit = sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0); Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); // Layout Settings::values.layout_option = static_cast(sdl2_config->GetInteger("Layout", "layout_option", 0)); Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false); // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); // System Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false); Settings::values.region_value = sdl2_config->GetInteger("System", "region_value", 1); // Miscellaneous Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info"); // Debugging Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); Settings::values.gdbstub_port = static_cast(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689)); } void Config::Reload() { LoadINI(DefaultINI::sdl2_config_file); ReadValues(); }