// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include namespace AudioCore { class AudioManager; namespace Sink { class Sink; /** * Retrieves the IDs for all available audio sinks. * * @return Vector of available sink names. */ std::vector GetSinkIDs(); /** * Gets the list of devices for a particular sink identified by the given ID. * * @param sink_id - Id of the sink to get devices from. * @param capture - Get capture (input) devices, or output devices? * @return Vector of device names. */ std::vector GetDeviceListForSink(std::string_view sink_id, bool capture); /** * Creates an audio sink identified by the given device ID. * * @param sink_id - Id of the sink to create. * @param device_id - Name of the device to create. * @return Pointer to the created sink. */ std::unique_ptr CreateSinkFromID(std::string_view sink_id, std::string_view device_id); } // namespace Sink } // namespace AudioCore