// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "audio_core/sink/sink_details.h" #ifdef HAVE_CUBEB #include "audio_core/sink/cubeb_sink.h" #endif #ifdef HAVE_SDL2 #include "audio_core/sink/sdl2_sink.h" #endif #include "audio_core/sink/null_sink.h" #include "common/logging/log.h" #include "common/settings_enums.h" namespace AudioCore::Sink { namespace { struct SinkDetails { using FactoryFn = std::unique_ptr (*)(std::string_view); using ListDevicesFn = std::vector (*)(bool); using LatencyFn = u32 (*)(); /// Name for this sink. Settings::AudioEngine id; /// A method to call to construct an instance of this type of sink. FactoryFn factory; /// A method to call to list available devices. ListDevicesFn list_devices; /// Method to get the latency of this backend. LatencyFn latency; }; // sink_details is ordered in terms of desirability, with the best choice at the top. constexpr SinkDetails sink_details[] = { #ifdef HAVE_CUBEB SinkDetails{ Settings::AudioEngine::Cubeb, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, &ListCubebSinkDevices, &GetCubebLatency, }, #endif #ifdef HAVE_SDL2 SinkDetails{ Settings::AudioEngine::Sdl2, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, &ListSDLSinkDevices, &GetSDLLatency, }, #endif SinkDetails{Settings::AudioEngine::Null, [](std::string_view device_id) -> std::unique_ptr { return std::make_unique(device_id); }, [](bool capture) { return std::vector{"null"}; }, []() { return 0u; }}, }; const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) { const auto find_backend{[](Settings::AudioEngine id) { return std::find_if(std::begin(sink_details), std::end(sink_details), [&id](const auto& sink_detail) { return sink_detail.id == id; }); }}; auto iter = find_backend(sink_id); if (sink_id == Settings::AudioEngine::Auto) { // Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which // causes audio issues, in that case go with SDL. #if defined(HAVE_CUBEB) && defined(HAVE_SDL2) iter = find_backend(Settings::AudioEngine::Cubeb); if (iter->latency() > TargetSampleCount * 3) { iter = find_backend(Settings::AudioEngine::Sdl2); } #else iter = std::begin(sink_details); #endif LOG_INFO(Service_Audio, "Auto-selecting the {} backend", Settings::CanonicalizeEnum(iter->id)); } if (iter == std::end(sink_details)) { LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id)); iter = find_backend(Settings::AudioEngine::Null); } return *iter; } } // Anonymous namespace std::vector GetSinkIDs() { std::vector sink_ids(std::size(sink_details)); std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids), [](const auto& sink) { return sink.id; }); return sink_ids; } std::vector GetDeviceListForSink(Settings::AudioEngine sink_id, bool capture) { return GetOutputSinkDetails(sink_id).list_devices(capture); } std::unique_ptr CreateSinkFromID(Settings::AudioEngine sink_id, std::string_view device_id) { return GetOutputSinkDetails(sink_id).factory(device_id); } } // namespace AudioCore::Sink