// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "audio_core/sink/sink.h" namespace Core { class System; } namespace AudioCore::Sink { class SinkStream; /** * Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to * hardware. Used by Audio Render, Audio In and Audio Out. */ class CubebSink final : public Sink { public: explicit CubebSink(std::string_view device_id); ~CubebSink() override; /** * Create a new sink stream. * * @param system - Core system. * @param system_channels - Number of channels the audio system expects. * May differ from the device's channel count. * @param name - Name of this stream. * @param type - Type of this stream, render/in/out. * * @return A pointer to the created SinkStream */ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, const std::string& name, StreamType type) override; /** * Close a given stream. * * @param stream - The stream to close. */ void CloseStream(SinkStream* stream) override; /** * Close all streams. */ void CloseStreams() override; /** * Get the device volume. Set from calls to the IAudioDevice service. * * @return Volume of the device. */ f32 GetDeviceVolume() const override; /** * Set the device volume. Set from calls to the IAudioDevice service. * * @param volume - New volume of the device. */ void SetDeviceVolume(f32 volume) override; /** * Set the system volume. Comes from the audio system using this stream. * * @param volume - New volume of the system. */ void SetSystemVolume(f32 volume) override; private: /// Backend Cubeb context cubeb* ctx{}; /// Cubeb id of the actual hardware output device cubeb_devid output_device{}; /// Cubeb id of the actual hardware input device cubeb_devid input_device{}; /// Vector of streams managed by this sink std::vector sink_streams{}; #ifdef _WIN32 /// Cubeb required COM to be initialized multi-threaded on Windows u32 com_init_result = 0; #endif }; /** * Get a list of connected devices from Cubeb. * * @param capture - Return input (capture) devices if true, otherwise output devices. */ std::vector ListCubebSinkDevices(bool capture); /** * Check if this backend is suitable for use. * Checks if enabled, its latency, whether it opens successfully, etc. * * @return True is this backend is suitable, false otherwise. */ bool IsCubebSuitable(); } // namespace AudioCore::Sink