// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "audio_core/renderer/command/icommand.h" #include "common/common_types.h" namespace AudioCore::AudioRenderer { namespace ADSP { class CommandListProcessor; } /** * AudioRenderer command for sinking samples to an output device. */ struct DeviceSinkCommand : ICommand { /** * Print this command's information to a string. * * @param processor - The CommandListProcessor processing this command. * @param string - The string to print into. */ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; /** * Process this command. * * @param processor - The CommandListProcessor processing this command. */ void Process(const ADSP::CommandListProcessor& processor) override; /** * Verify this command's data is valid. * * @param processor - The CommandListProcessor processing this command. * @return True if the command is valid, otherwise false. */ bool Verify(const ADSP::CommandListProcessor& processor) override; /// Device name char name[0x100]; /// System session id (unused) s32 session_id; /// Sample buffer to sink std::span sample_buffer; /// Number of input channels u32 input_count; /// Mix buffer indexes for each channel std::array inputs; }; } // namespace AudioCore::AudioRenderer