// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "audio_core/adsp/apps/audio_renderer/command_list_processor.h" #include "audio_core/renderer/command/performance/performance.h" #include "core/core.h" #include "core/core_timing.h" namespace AudioCore::Renderer { void PerformanceCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) { string += fmt::format("PerformanceCommand\n\tstate {}\n", static_cast(state)); } void PerformanceCommand::Process(const AudioRenderer::CommandListProcessor& processor) { auto base{entry_address.translated_address}; if (state == PerformanceState::Start) { auto start_time_ptr{reinterpret_cast(base + entry_address.entry_start_time_offset)}; *start_time_ptr = static_cast(processor.system->CoreTiming().GetGlobalTimeUs().count() - processor.start_time - processor.current_processing_time); } else if (state == PerformanceState::Stop) { auto processed_time_ptr{ reinterpret_cast(base + entry_address.entry_processed_time_offset)}; auto entry_count_ptr{ reinterpret_cast(base + entry_address.header_entry_count_offset)}; *processed_time_ptr = static_cast(processor.system->CoreTiming().GetGlobalTimeUs().count() - processor.start_time - processor.current_processing_time); (*entry_count_ptr)++; } } bool PerformanceCommand::Verify(const AudioRenderer::CommandListProcessor& processor) { return true; } } // namespace AudioCore::Renderer