// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "audio_core/renderer/command/icommand.h" #include "audio_core/renderer/voice/voice_info.h" #include "common/common_types.h" namespace AudioCore::ADSP::AudioRenderer { class CommandListProcessor; } namespace AudioCore::Renderer { /** * AudioRenderer command for applying multiple biquads at once. */ struct MultiTapBiquadFilterCommand : ICommand { /** * Print this command's information to a string. * * @param processor - The CommandListProcessor processing this command. * @param string - The string to print into. */ void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override; /** * Process this command. * * @param processor - The CommandListProcessor processing this command. */ void Process(const AudioRenderer::CommandListProcessor& processor) override; /** * Verify this command's data is valid. * * @param processor - The CommandListProcessor processing this command. * @return True if the command is valid, otherwise false. */ bool Verify(const AudioRenderer::CommandListProcessor& processor) override; /// Input mix buffer index s16 input; /// Output mix buffer index s16 output; /// Biquad parameters std::array biquads; /// Biquad states, updated each call std::array states; /// If each biquad needs initialisation std::array needs_init; /// Number of active biquads u8 filter_tap_count; }; } // namespace AudioCore::Renderer