// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "audio_core/renderer/command/icommand.h" #include "common/common_types.h" namespace AudioCore::AudioRenderer { namespace ADSP { class CommandListProcessor; } /** * AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory * address. */ struct CaptureCommand : ICommand { /** * Print this command's information to a string. * * @param processor - The CommandListProcessor processing this command. * @param string - The string to print into. */ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; /** * Process this command. * * @param processor - The CommandListProcessor processing this command. */ void Process(const ADSP::CommandListProcessor& processor) override; /** * Verify this command's data is valid. * * @param processor - The CommandListProcessor processing this command. * @return True if the command is valid, otherwise false. */ bool Verify(const ADSP::CommandListProcessor& processor) override; /// Input mix buffer index s16 input; /// Output mix buffer index s16 output; /// Meta info for writing CpuAddr send_buffer_info; /// Game memory write buffer CpuAddr send_buffer; /// Max samples to read/write u32 count_max; /// Current read/write offset u32 write_offset; /// Number of samples to update per call u32 update_count; /// is this effect enabled? bool effect_enabled; }; } // namespace AudioCore::AudioRenderer