// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "audio_core/renderer/adsp/command_list_processor.h" #include "audio_core/renderer/command/effect/aux_.h" #include "audio_core/renderer/effect/aux_.h" #include "core/memory.h" namespace AudioCore::AudioRenderer { /** * Reset an AuxBuffer. * * @param memory - Core memory for writing. * @param aux_info - Memory address pointing to the AuxInfo to reset. */ static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) { if (aux_info == 0) { LOG_ERROR(Service_Audio, "Aux info is 0!"); return; } auto info{reinterpret_cast(memory.GetPointer(aux_info))}; info->read_offset = 0; info->write_offset = 0; info->total_sample_count = 0; } /** * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if * update_count is set, to notify the game that an update happened. * * @param memory - Core memory for writing. * @param send_info_ - Meta information for where to write the mix buffer. * @param sample_count - Unused. * @param send_buffer - Memory address to write the mix buffer to. * @param count_max - Maximum number of samples in the receiving buffer. * @param input - Input mix buffer to write. * @param write_count_ - Number of samples to write. * @param write_offset - Current offset to begin writing the receiving buffer at. * @param update_count - If non-zero, send_info_ will be updated. * @return Number of samples written. */ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_, [[maybe_unused]] u32 sample_count, const CpuAddr send_buffer, const u32 count_max, std::span input, const u32 write_count_, const u32 write_offset, const u32 update_count) { if (write_count_ > count_max) { LOG_ERROR(Service_Audio, "write_count must be smaller than count_max! write_count {}, count_max {}", write_count_, count_max); return 0; } if (input.empty()) { LOG_ERROR(Service_Audio, "input buffer is empty!"); return 0; } if (send_buffer == 0) { LOG_ERROR(Service_Audio, "send_buffer is 0!"); return 0; } if (count_max == 0) { return 0; } AuxInfo::AuxInfoDsp send_info{}; memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp)); u32 target_write_offset{send_info.write_offset + write_offset}; if (target_write_offset > count_max || write_count_ == 0) { return 0; } u32 write_count{write_count_}; u32 write_pos{0}; while (write_count > 0) { u32 to_write{std::min(count_max - target_write_offset, write_count)}; if (to_write > 0) { memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32), &input[write_pos], to_write * sizeof(s32)); } target_write_offset = (target_write_offset + to_write) % count_max; write_count -= to_write; write_pos += to_write; } if (update_count) { send_info.write_offset = (send_info.write_offset + update_count) % count_max; } memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp)); return write_count_; } /** * Read the given memory at return_buffer into the output mix buffer, and update return_info_ if * update_count is set, to notify the game that an update happened. * * @param memory - Core memory for writing. * @param return_info_ - Meta information for where to read the mix buffer. * @param return_buffer - Memory address to read the samples from. * @param count_max - Maximum number of samples in the receiving buffer. * @param output - Output mix buffer which will receive the samples. * @param count_ - Number of samples to read. * @param read_offset - Current offset to begin reading the return_buffer at. * @param update_count - If non-zero, send_info_ will be updated. * @return Number of samples read. */ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_, const CpuAddr return_buffer, const u32 count_max, std::span output, const u32 count_, const u32 read_offset, const u32 update_count) { if (count_max == 0) { return 0; } if (count_ > count_max) { LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}", count_, count_max); return 0; } if (output.empty()) { LOG_ERROR(Service_Audio, "output buffer is empty!"); return 0; } if (return_buffer == 0) { LOG_ERROR(Service_Audio, "return_buffer is 0!"); return 0; } AuxInfo::AuxInfoDsp return_info{}; memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp)); u32 target_read_offset{return_info.read_offset + read_offset}; if (target_read_offset > count_max) { return 0; } u32 read_count{count_}; u32 read_pos{0}; while (read_count > 0) { u32 to_read{std::min(count_max - target_read_offset, read_count)}; if (to_read > 0) { memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32), &output[read_pos], to_read * sizeof(s32)); } target_read_offset = (target_read_offset + to_read) % count_max; read_count -= to_read; read_pos += to_read; } if (update_count) { return_info.read_offset = (return_info.read_offset + update_count) % count_max; } memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp)); return count_; } void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, std::string& string) { string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled, input, output); } void AuxCommand::Process(const ADSP::CommandListProcessor& processor) { auto input_buffer{ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)}; auto output_buffer{ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)}; if (effect_enabled) { WriteAuxBufferDsp(*processor.memory, send_buffer_info, processor.sample_count, send_buffer, count_max, input_buffer, processor.sample_count, write_offset, update_count); auto read{ReadAuxBufferDsp(*processor.memory, return_buffer_info, return_buffer, count_max, output_buffer, processor.sample_count, write_offset, update_count)}; if (read != processor.sample_count) { std::memset(&output_buffer[read], 0, processor.sample_count - read); } } else { ResetAuxBufferDsp(*processor.memory, send_buffer_info); ResetAuxBufferDsp(*processor.memory, return_buffer_info); if (input != output) { std::memcpy(output_buffer.data(), input_buffer.data(), output_buffer.size_bytes()); } } } bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) { return true; } } // namespace AudioCore::AudioRenderer