// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" namespace DSP { namespace HLE { /// Reset the pipes by setting pipe positions back to the beginning. void ResetPipes(); enum class DspPipe { Debug = 0, Dma = 1, Audio = 2, Binary = 3 }; constexpr size_t NUM_DSP_PIPE = 8; /** * Reads `length` bytes from the DSP pipe identified with `pipe_number`. * @note Can read up to the maximum value of a u16 in bytes (65,535). * @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty vector will be returned. * @note IF `length` is set to 0, an empty vector will be returned. * @note IF `length` is greater than the amount of data available, this function will only read the available amount. * @param pipe_number a `DspPipe` * @param length the number of bytes to read. The max is 65,535 (max of u16). * @returns a vector of bytes from the specified pipe. On error, will be empty. */ std::vector PipeRead(DspPipe pipe_number, u32 length); /** * How much data is left in pipe * @param pipe_number The Pipe ID * @return The amount of data remaning in the pipe. This is the maximum length PipeRead will return. */ size_t GetPipeReadableSize(DspPipe pipe_number); /** * Write to a DSP pipe. * @param pipe_number The Pipe ID * @param buffer The data to write to the pipe. */ void PipeWrite(DspPipe pipe_number, const std::vector& buffer); enum class DspState { Off, On, Sleeping }; /// Get the state of the DSP DspState GetDspState(); } // namespace HLE } // namespace DSP