// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "audio_core/algorithm/interpolate.h" #include "audio_core/audio_renderer.h" #include "common/assert.h" #include "common/logging/log.h" #include "core/memory.h" namespace AudioCore { constexpr u32 STREAM_SAMPLE_RATE{48000}; constexpr u32 STREAM_NUM_CHANNELS{2}; AudioRenderer::AudioRenderer(AudioRendererParameter params, Kernel::SharedPtr buffer_event) : worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count) { audio_core = std::make_unique(); stream = audio_core->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer", [=]() { buffer_event->Signal(); }); audio_core->StartStream(stream); QueueMixedBuffer(0); QueueMixedBuffer(1); QueueMixedBuffer(2); } u32 AudioRenderer::GetSampleRate() const { return worker_params.sample_rate; } u32 AudioRenderer::GetSampleCount() const { return worker_params.sample_count; } u32 AudioRenderer::GetMixBufferCount() const { return worker_params.mix_buffer_count; } std::vector AudioRenderer::UpdateAudioRenderer(const std::vector& input_params) { // Copy UpdateDataHeader struct UpdateDataHeader config{}; std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader)); u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4); // Copy MemoryPoolInfo structs std::vector mem_pool_info(memory_pool_count); std::memcpy(mem_pool_info.data(), input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size, memory_pool_count * sizeof(MemoryPoolInfo)); // Copy VoiceInfo structs size_t offset{sizeof(UpdateDataHeader) + config.behavior_size + config.memory_pools_size + config.voice_resource_size}; for (auto& voice : voices) { std::memcpy(&voice.Info(), input_params.data() + offset, sizeof(VoiceInfo)); offset += sizeof(VoiceInfo); } // Update voices for (auto& voice : voices) { voice.UpdateState(); if (!voice.GetInfo().is_in_use) { continue; } if (voice.GetInfo().is_new) { voice.SetWaveIndex(voice.GetInfo().wave_buffer_head); } } // Update memory pool state std::vector memory_pool(memory_pool_count); for (size_t index = 0; index < memory_pool.size(); ++index) { if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) { memory_pool[index].state = MemoryPoolStates::Attached; } else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) { memory_pool[index].state = MemoryPoolStates::Detached; } } // Release previous buffers and queue next ones for playback ReleaseAndQueueBuffers(); // Copy output header UpdateDataHeader response_data{worker_params}; std::vector output_params(response_data.total_size); std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader)); // Copy output memory pool entries std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(), response_data.memory_pools_size); // Copy output voice status size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size}; for (const auto& voice : voices) { std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(), sizeof(VoiceOutStatus)); voice_out_status_offset += sizeof(VoiceOutStatus); } return output_params; } void AudioRenderer::VoiceState::SetWaveIndex(size_t index) { wave_index = index & 3; is_refresh_pending = true; } std::vector AudioRenderer::VoiceState::DequeueSamples(size_t sample_count) { if (!IsPlaying()) { return {}; } if (is_refresh_pending) { RefreshBuffer(); } const size_t max_size{samples.size() - offset}; const size_t dequeue_offset{offset}; size_t size{sample_count * STREAM_NUM_CHANNELS}; if (size > max_size) { size = max_size; } out_status.played_sample_count += size / STREAM_NUM_CHANNELS; offset += size; const auto& wave_buffer{info.wave_buffer[wave_index]}; if (offset == samples.size()) { offset = 0; if (!wave_buffer.is_looping) { SetWaveIndex(wave_index + 1); } out_status.wave_buffer_consumed++; if (wave_buffer.end_of_stream) { info.play_state = PlayState::Paused; } } return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size}; } void AudioRenderer::VoiceState::UpdateState() { if (is_in_use && !info.is_in_use) { // No longer in use, reset state is_refresh_pending = true; wave_index = 0; offset = 0; out_status = {}; } is_in_use = info.is_in_use; } void AudioRenderer::VoiceState::RefreshBuffer() { std::vector new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16)); Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(), info.wave_buffer[wave_index].buffer_sz); switch (static_cast(info.sample_format)) { case Codec::PcmFormat::Int16: { // PCM16 is played as-is break; } case Codec::PcmFormat::Adpcm: { // Decode ADPCM to PCM16 Codec::ADPCM_Coeff coeffs; Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff)); new_samples = Codec::DecodeADPCM(reinterpret_cast(new_samples.data()), new_samples.size() * sizeof(s16), coeffs, adpcm_state); break; } default: LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format); UNREACHABLE(); break; } switch (info.channel_count) { case 1: // 1 channel is upsampled to 2 channel samples.resize(new_samples.size() * 2); for (size_t index = 0; index < new_samples.size(); ++index) { samples[index * 2] = new_samples[index]; samples[index * 2 + 1] = new_samples[index]; } break; case 2: { // 2 channel is played as is samples = std::move(new_samples); break; } default: LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count); UNREACHABLE(); break; } samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE); is_refresh_pending = false; } static constexpr s16 ClampToS16(s32 value) { return static_cast(std::clamp(value, -32768, 32767)); } void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) { constexpr size_t BUFFER_SIZE{512}; std::vector buffer(BUFFER_SIZE * stream->GetNumChannels()); for (auto& voice : voices) { if (!voice.IsPlaying()) { continue; } size_t offset{}; s64 samples_remaining{BUFFER_SIZE}; while (samples_remaining > 0) { const std::vector samples{voice.DequeueSamples(samples_remaining)}; if (samples.empty()) { break; } samples_remaining -= samples.size() / stream->GetNumChannels(); for (const auto& sample : samples) { const s32 buffer_sample{buffer[offset]}; buffer[offset++] = ClampToS16(buffer_sample + static_cast(sample * voice.GetInfo().volume)); } } } audio_core->QueueBuffer(stream, tag, std::move(buffer)); } void AudioRenderer::ReleaseAndQueueBuffers() { const auto released_buffers{audio_core->GetTagsAndReleaseBuffers(stream, 2)}; for (const auto& tag : released_buffers) { QueueMixedBuffer(tag); } } } // namespace AudioCore