// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #define _USE_MATH_DEFINES #include #include #include #include #include "audio_core/algorithm/filter.h" #include "common/common_types.h" namespace AudioCore { Filter Filter::LowPass(double cutoff, double Q) { const double w0 = 2.0 * M_PI * cutoff; const double sin_w0 = std::sin(w0); const double cos_w0 = std::cos(w0); const double alpha = sin_w0 / (2 * Q); const double a0 = 1 + alpha; const double a1 = -2.0 * cos_w0; const double a2 = 1 - alpha; const double b0 = 0.5 * (1 - cos_w0); const double b1 = 1.0 * (1 - cos_w0); const double b2 = 0.5 * (1 - cos_w0); return {a0, a1, a2, b0, b1, b2}; } Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {} Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2) : a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {} void Filter::Process(std::vector& signal) { const std::size_t num_frames = signal.size() / 2; for (std::size_t i = 0; i < num_frames; i++) { std::rotate(in.begin(), in.end() - 1, in.end()); std::rotate(out.begin(), out.end() - 1, out.end()); for (std::size_t ch = 0; ch < channel_count; ch++) { in[0][ch] = signal[i * channel_count + ch]; out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] - a2 * out[2][ch]; signal[i * 2 + ch] = static_cast(std::clamp(out[0][ch], -32768.0, 32767.0)); } } } /// Calculates the appropriate Q for each biquad in a cascading filter. /// @param total_count The total number of biquads to be cascaded. /// @param index 0-index of the biquad to calculate the Q value for. static double CascadingBiquadQ(std::size_t total_count, std::size_t index) { const double pole = M_PI * (2 * index + 1) / (4.0 * total_count); return 1.0 / (2.0 * std::cos(pole)); } CascadingFilter CascadingFilter::LowPass(double cutoff, std::size_t cascade_size) { std::vector cascade(cascade_size); for (std::size_t i = 0; i < cascade_size; i++) { cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i)); } return CascadingFilter{std::move(cascade)}; } CascadingFilter::CascadingFilter() = default; CascadingFilter::CascadingFilter(std::vector filters) : filters(std::move(filters)) {} void CascadingFilter::Process(std::vector& signal) { for (auto& filter : filters) { filter.Process(signal); } } } // namespace AudioCore