From ffc66f089d8a3aade2758e382501f87e4d98e7ff Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 17 Sep 2020 15:04:14 -0400 Subject: decoder/texture: Eliminate narrowing conversion in GetTldCode() The assignment was previously truncating a u64 value to a bool. --- src/video_core/shader/decode/texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 29ebf65ba..a03b50e39 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -763,7 +763,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { const auto texture_type{instr.tld.texture_type}; - const bool is_array{instr.tld.is_array}; + const bool is_array{instr.tld.is_array != 0}; const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; const std::size_t coord_count{GetCoordCount(texture_type)}; -- cgit v1.2.3