From ddec200290a4e6a4e4613ccf306a2d68e6e29707 Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 8 Aug 2018 02:35:00 -0400 Subject: gl_rasterizer: Do not render when no render target is configured. - Used by Super Mario Odyssey. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b87b87e03..039e9e0ca 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -324,6 +324,11 @@ std::pair RasterizerOpenGL::ConfigureFramebuffers(bool using_c bool using_depth_fb) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { + LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured"); + using_color_fb = false; + } + // TODO(bunnei): Implement this const bool has_stencil = false; -- cgit v1.2.3