From ddcc95833660c57647d3e99dad76ecfa3b86ee8d Mon Sep 17 00:00:00 2001 From: GPUCode Date: Thu, 15 Jun 2023 12:17:46 +0300 Subject: renderer_vulkan: Prevent crashes when blitting depth stencil --- src/video_core/renderer_vulkan/blit_image.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index cf2964a3f..28d4b15a0 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -495,6 +495,9 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation) { + if (!device.IsExtShaderStencilExportSupported()) { + return; + } ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point); ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy); const BlitImagePipelineKey key{ -- cgit v1.2.3