From d8fd3ef4fea6f2e1c3b08105b02f383b11e9c17b Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 14 Aug 2018 20:31:19 -0400 Subject: gl_rasterizer_cache: Implement G8R8S format. - Used by Super Mario Odyssey. --- .../renderer_opengl/gl_rasterizer_cache.cpp | 14 +++-- .../renderer_opengl/gl_rasterizer_cache.h | 69 +++++++++++++--------- 2 files changed, 49 insertions(+), 34 deletions(-) (limited to 'src') diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5d58ebd4f..05f153599 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -119,7 +119,8 @@ static constexpr std::array tex_form {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // BC7U {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 - {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8 + {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U + {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F @@ -260,7 +261,8 @@ static constexpr std::array&, Tegra::GPU MortonCopy, MortonCopy, MortonCopy, - MortonCopy, + MortonCopy, + MortonCopy, MortonCopy, MortonCopy, MortonCopy, @@ -315,7 +317,8 @@ static constexpr std::array&, Tegra::GPU nullptr, nullptr, nullptr, - MortonCopy, + MortonCopy, + MortonCopy, MortonCopy, MortonCopy, MortonCopy, @@ -461,7 +464,7 @@ static void ConvertS8Z24ToZ24S8(std::vector& data, u32 width, u32 height) { } static void ConvertG8R8ToR8G8(std::vector& data, u32 width, u32 height) { - const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)}; + const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)}; for (size_t y = 0; y < height; ++y) { for (size_t x = 0; x < width; ++x) { const size_t offset{bpp * (y * width + x)}; @@ -493,7 +496,8 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector& data, PixelForma ConvertS8Z24ToZ24S8(data, width, height); break; - case PixelFormat::G8R8: + case PixelFormat::G8R8U: + case PixelFormat::G8R8S: // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. ConvertG8R8ToR8G8(data, width, height); break; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 36a41522b..b6fb235e3 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -43,36 +43,37 @@ struct SurfaceParams { DXN2SNORM = 17, BC7U = 18, ASTC_2D_4X4 = 19, - G8R8 = 20, - BGRA8 = 21, - RGBA32F = 22, - RG32F = 23, - R32F = 24, - R16F = 25, - R16UNORM = 26, - R16S = 27, - R16UI = 28, - R16I = 29, - RG16 = 30, - RG16F = 31, - RG16UI = 32, - RG16I = 33, - RG16S = 34, - RGB32F = 35, - SRGBA8 = 36, - RG8U = 37, - RG8S = 38, - RG32UI = 39, - R32UI = 40, + G8R8U = 20, + G8R8S = 21, + BGRA8 = 22, + RGBA32F = 23, + RG32F = 24, + R32F = 25, + R16F = 26, + R16UNORM = 27, + R16S = 28, + R16UI = 29, + R16I = 30, + RG16 = 31, + RG16F = 32, + RG16UI = 33, + RG16I = 34, + RG16S = 35, + RGB32F = 36, + SRGBA8 = 37, + RG8U = 38, + RG8S = 39, + RG32UI = 40, + R32UI = 41, MaxColorFormat, // DepthStencil formats - Z24S8 = 41, - S8Z24 = 42, - Z32F = 43, - Z16 = 44, - Z32FS8 = 45, + Z24S8 = 42, + S8Z24 = 43, + Z32F = 44, + Z16 = 45, + Z32FS8 = 46, MaxDepthStencilFormat, @@ -130,7 +131,8 @@ struct SurfaceParams { 4, // DXN2SNORM 4, // BC7U 4, // ASTC_2D_4X4 - 1, // G8R8 + 1, // G8R8U + 1, // G8R8S 1, // BGRA8 1, // RGBA32F 1, // RG32F @@ -187,7 +189,8 @@ struct SurfaceParams { 128, // DXN2SNORM 128, // BC7U 32, // ASTC_2D_4X4 - 16, // G8R8 + 16, // G8R8U + 16, // G8R8S 32, // BGRA8 128, // RGBA32F 64, // RG32F @@ -341,7 +344,15 @@ struct SurfaceParams { static_cast(component_type)); UNREACHABLE(); case Tegra::Texture::TextureFormat::G8R8: - return PixelFormat::G8R8; + switch (component_type) { + case Tegra::Texture::ComponentType::UNORM: + return PixelFormat::G8R8U; + case Tegra::Texture::ComponentType::SNORM: + return PixelFormat::G8R8S; + } + LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", + static_cast(component_type)); + UNREACHABLE(); case Tegra::Texture::TextureFormat::R16_G16_B16_A16: return PixelFormat::RGBA16F; case Tegra::Texture::TextureFormat::BF10GF11RF11: -- cgit v1.2.3