From c5c6e095f037a0128de156103f5b98d5bf2b417c Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Thu, 13 Nov 2014 19:33:29 +0100 Subject: OpenGL Renderer: Cleanup viewport extent calculation. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 49 ++++++++++------------ src/video_core/renderer_opengl/renderer_opengl.h | 24 ++++------- 2 files changed, 29 insertions(+), 44 deletions(-) (limited to 'src') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 082a464b3..729e8e73d 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -191,8 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x * Draws the emulated screens to the emulator window. */ void RendererOpenGL::DrawScreens() { - UpdateViewportExtent(); - glViewport(viewport_extent.x, viewport_extent.y, viewport_extent.width, viewport_extent.height); + auto viewport_extent = GetViewportExtent(); + glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom? glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_id); @@ -229,37 +229,32 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { render_window = window; } -void RendererOpenGL::UpdateViewportExtent() { - unsigned width_in_pixels; - unsigned height_in_pixels; +MathUtil::Rectangle RendererOpenGL::GetViewportExtent() { + unsigned framebuffer_width; + unsigned framebuffer_height; + std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize(); - std::tie(width_in_pixels, height_in_pixels) = render_window->GetFramebufferSize(); - - // No update needed if framebuffer size hasn't changed - if (width_in_pixels == framebuffer_size.width && height_in_pixels == framebuffer_size.height) { - return; - } - - framebuffer_size.width = width_in_pixels; - framebuffer_size.height = height_in_pixels; - - float window_aspect_ratio = static_cast(height_in_pixels) / width_in_pixels; + float window_aspect_ratio = static_cast(framebuffer_height) / framebuffer_width; float emulation_aspect_ratio = static_cast(resolution_height) / resolution_width; + MathUtil::Rectangle viewport_extent; if (window_aspect_ratio > emulation_aspect_ratio) { - // If the window is more narrow than the emulation content, borders are applied on the - // top and bottom of the window. - viewport_extent.width = width_in_pixels; - viewport_extent.height = emulation_aspect_ratio * viewport_extent.width; - viewport_extent.x = 0; - viewport_extent.y = (height_in_pixels - viewport_extent.height) / 2; + // Window is narrower than the emulation content => apply borders to the top and bottom + unsigned viewport_height = emulation_aspect_ratio * framebuffer_width; + viewport_extent.left = 0; + viewport_extent.top = (framebuffer_height - viewport_height) / 2; + viewport_extent.right = viewport_extent.left + framebuffer_width; + viewport_extent.bottom = viewport_extent.top + viewport_height; } else { - // Otherwise, borders are applied on the left and right sides of the window. - viewport_extent.height = height_in_pixels; - viewport_extent.width = (1 / emulation_aspect_ratio) * viewport_extent.height; - viewport_extent.x = (width_in_pixels - viewport_extent.width) / 2; - viewport_extent.y = 0; + // Otherwise, apply borders to the left and right sides of the window. + unsigned viewport_width = framebuffer_height / emulation_aspect_ratio; + viewport_extent.left = (framebuffer_width - viewport_width) / 2; + viewport_extent.top = 0; + viewport_extent.right = viewport_extent.left + viewport_width; + viewport_extent.bottom = viewport_extent.top + framebuffer_height; } + + return viewport_extent; } /// Initialize the renderer diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index d440e2bc7..7fdcec731 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -4,13 +4,15 @@ #pragma once +#include + #include "generated/gl_3_2_core.h" -#include "common/common.h" +#include "common/math_util.h" + #include "core/hw/gpu.h" -#include "video_core/renderer_base.h" -#include +#include "video_core/renderer_base.h" class EmuWindow; @@ -52,8 +54,8 @@ private: static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, const TextureInfo& texture); - /// Updates the viewport rectangle - void UpdateViewportExtent(); + /// Computes the viewport rectangle + MathUtil::Rectangle GetViewportExtent(); EmuWindow* render_window; ///< Handle to render window u32 last_mode; ///< Last render mode @@ -61,18 +63,6 @@ private: int resolution_width; ///< Current resolution width int resolution_height; ///< Current resolution height - struct { - int width; - int height; - } framebuffer_size; ///< Current framebuffer size - - struct { - int x; - int y; - int width; - int height; - } viewport_extent; ///< Current viewport rectangle - // OpenGL object IDs GLuint vertex_array_handle; GLuint vertex_buffer_handle; -- cgit v1.2.3