From b961b385c373fd015178f789b3dc6b0565da9056 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Sat, 27 Aug 2022 03:26:31 +0200 Subject: network: Use lower timeout for enet_host_service This allows us to have a 10x higher throughput of packets by using a much shorter waiting time. --- src/network/room.cpp | 2 +- src/network/room_member.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/network/room.cpp b/src/network/room.cpp index b06797bf1..34298f010 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -234,7 +234,7 @@ public: void Room::RoomImpl::ServerLoop() { while (state != State::Closed) { ENetEvent event; - if (enet_host_service(server, &event, 50) > 0) { + if (enet_host_service(server, &event, 5) > 0) { switch (event.type) { case ENET_EVENT_TYPE_RECEIVE: switch (event.packet->data[0]) { diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index 9f08bf611..367bf377f 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() { while (IsConnected()) { std::lock_guard lock(network_mutex); ENetEvent event; - if (enet_host_service(client, &event, 100) > 0) { + if (enet_host_service(client, &event, 5) > 0) { switch (event.type) { case ENET_EVENT_TYPE_RECEIVE: switch (event.packet->data[0]) { -- cgit v1.2.3