From c1b81f776ca54baf9ebaf1d3a091867ee55d36ce Mon Sep 17 00:00:00 2001 From: german Date: Wed, 3 Feb 2021 17:45:41 -0600 Subject: Always update handheld config --- src/yuzu/configuration/configure_input_player.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index fbe36046b..1ab5bcbb9 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -580,9 +580,7 @@ void ConfigureInputPlayer::ApplyConfiguration() { if (player_index == 0) { auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; const auto handheld_connected = handheld.connected; - if (player.controller_type == Settings::ControllerType::Handheld) { - handheld = player; - } + handheld = player; handheld.connected = handheld_connected; } } @@ -596,7 +594,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() { controller_type != Settings::ControllerType::Handheld; // Connect Handheld depending on Player 1's controller configuration. - if (player_index == 0 && controller_type == Settings::ControllerType::Handheld) { + if (player_index == 0) { auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; const auto handheld_connected = ui->groupConnectedController->isChecked() && controller_type == Settings::ControllerType::Handheld; -- cgit v1.2.3