From a89cc0bafc2b56aa7b29d34ed460911478fd9efa Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 21 May 2019 20:29:41 -0300 Subject: maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode --- src/video_core/renderer_opengl/maxwell_to_gl.h | 7 ++----- src/video_core/renderer_vulkan/maxwell_to_vk.cpp | 2 +- src/video_core/textures/texture.h | 2 +- 3 files changed, 4 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index e3cabded3..ea77dd211 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -175,11 +175,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { return GL_CLAMP_TO_EDGE; case Tegra::Texture::WrapMode::Border: return GL_CLAMP_TO_BORDER; - case Tegra::Texture::WrapMode::ClampOGL: - // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use - // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to - // manually mix them. However the shader part of this is not yet implemented. - return GL_CLAMP_TO_BORDER; + case Tegra::Texture::WrapMode::Clamp: + return GL_CLAMP; case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: return GL_MIRROR_CLAMP_TO_EDGE; case Tegra::Texture::WrapMode::MirrorOnceBorder: diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 9fe1e3280..0bbbf6851 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { return vk::SamplerAddressMode::eClampToEdge; case Tegra::Texture::WrapMode::Border: return vk::SamplerAddressMode::eClampToBorder; - case Tegra::Texture::WrapMode::ClampOGL: + case Tegra::Texture::WrapMode::Clamp: // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use // eClampToBorder to get the border color of the texture, and then sample the edge to // manually mix them. However the shader part of this is not yet implemented. diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index bea0d5bc2..219bfd559 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -251,7 +251,7 @@ enum class WrapMode : u32 { Mirror = 1, ClampToEdge = 2, Border = 3, - ClampOGL = 4, + Clamp = 4, MirrorOnceClampToEdge = 5, MirrorOnceBorder = 6, MirrorOnceClampOGL = 7, -- cgit v1.2.3