From 48ce5880a0616a62a4f24d73de2c358c94930806 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 14 May 2019 08:53:16 -0400 Subject: video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults() Lessens the amount of code that needs to be read, and gets rid of the need to introduce an indexing variable. Instead, we just operate on the objects directly. --- src/video_core/engines/maxwell_3d.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index d7b586db9..bdd52d5b3 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -34,9 +34,9 @@ void Maxwell3D::InitializeRegisterDefaults() { // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // needed for ARMS. - for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) { - regs.viewports[viewport].depth_range_near = 0.0f; - regs.viewports[viewport].depth_range_far = 1.0f; + for (auto& viewport : regs.viewports) { + viewport.depth_range_near = 0.0f; + viewport.depth_range_far = 1.0f; } // Doom and Bomberman seems to use the uninitialized registers and just enable blend @@ -47,13 +47,13 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.blend.equation_a = Regs::Blend::Equation::Add; regs.blend.factor_source_a = Regs::Blend::Factor::One; regs.blend.factor_dest_a = Regs::Blend::Factor::Zero; - for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) { - regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add; - regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One; - regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero; - regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add; - regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One; - regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero; + for (auto& blend : regs.independent_blend) { + blend.equation_rgb = Regs::Blend::Equation::Add; + blend.factor_source_rgb = Regs::Blend::Factor::One; + blend.factor_dest_rgb = Regs::Blend::Factor::Zero; + blend.equation_a = Regs::Blend::Equation::Add; + blend.factor_source_a = Regs::Blend::Factor::One; + blend.factor_dest_a = Regs::Blend::Factor::Zero; } regs.stencil_front_op_fail = Regs::StencilOp::Keep; regs.stencil_front_op_zfail = Regs::StencilOp::Keep; @@ -75,11 +75,11 @@ void Maxwell3D::InitializeRegisterDefaults() { // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a // default of enabled fixes rendering here. - for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) { - regs.color_mask[color_mask].R.Assign(1); - regs.color_mask[color_mask].G.Assign(1); - regs.color_mask[color_mask].B.Assign(1); - regs.color_mask[color_mask].A.Assign(1); + for (auto& color_mask : regs.color_mask) { + color_mask.R.Assign(1); + color_mask.G.Assign(1); + color_mask.B.Assign(1); + color_mask.A.Assign(1); } // Commercial games seem to assume this value is enabled and nouveau sets this value manually. -- cgit v1.2.3 From 5db1b54b58caf9dc5ce0367f183ed7cca222909e Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 14 May 2019 09:02:45 -0400 Subject: video_core/engines/maxwell3d: Get rid of three magic values in CallMethod() We can use the named constant instead of using 32 directly. --- src/video_core/engines/maxwell_3d.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index bdd52d5b3..241245c59 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -178,13 +178,13 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { // Vertex buffer if (method >= MAXWELL3D_REG_INDEX(vertex_array) && - method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) { + method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) { dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2); } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) && - method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) { + method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) { dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1); } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) && - method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) { + method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) { dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays)); } } -- cgit v1.2.3