From 92fb7cc4e4c0f3cf18c8aa748fb5ae31eef562d9 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Mon, 13 Feb 2023 13:46:51 -0600 Subject: android: Hook jni input properly --- .../main/java/org/yuzu/yuzu_emu/NativeLibrary.java | 52 +++++++++++------ .../org/yuzu/yuzu_emu/overlay/InputOverlay.java | 20 +++---- .../app/src/main/jni/emu_window/emu_window.cpp | 36 +++++++----- .../app/src/main/jni/emu_window/emu_window.h | 19 +++--- src/android/app/src/main/jni/native.cpp | 67 ++++++++++------------ 5 files changed, 104 insertions(+), 90 deletions(-) (limited to 'src') diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java index 2ab3a834a..a0f6c1f7b 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java @@ -42,9 +42,17 @@ import static android.Manifest.permission.RECORD_AUDIO; */ public final class NativeLibrary { /** - * Default touchscreen device + * Default controller id for each device */ - public static final String TouchScreenDevice = "Touchscreen"; + public static final int Player1Device = 0; + public static final int Player2Device = 1; + public static final int Player3Device = 2; + public static final int Player4Device = 3; + public static final int Player5Device = 4; + public static final int Player6Device = 5; + public static final int Player7Device = 6; + public static final int Player8Device = 7; + public static final int ConsoleDevice = 8; public static WeakReference sEmulationActivity = new WeakReference<>(null); private static boolean alertResult = false; @@ -90,36 +98,37 @@ public final class NativeLibrary { * @param Action Mask identifying which action is happening (button pressed down, or button released). * @return If we handled the button press. */ - public static native boolean onGamePadEvent(String Device, int Button, int Action); + public static native boolean onGamePadButtonEvent(int Device, int Button, int Action); /** - * Handles gamepad movement events. + * Handles joystick movement events. * * @param Device The device ID of the gamepad. * @param Axis The axis ID * @param x_axis The value of the x-axis represented by the given ID. - * @param y_axis The value of the y-axis represented by the given ID + * @param y_axis The value of the y-axis represented by the given ID. */ - public static native boolean onGamePadMoveEvent(String Device, int Axis, float x_axis, float y_axis); + public static native boolean onGamePadJoystickEvent(int Device, int Axis, float x_axis, float y_axis); /** - * Handles gamepad movement events. + * Handles motion events. * - * @param Device The device ID of the gamepad. - * @param Axis_id The axis ID - * @param axis_val The value of the axis represented by the given ID. + * @param delta_timestamp The finger id corresponding to this event + * @param gyro_x,gyro_y,gyro_z The value of the accelerometer sensor. + * @param accel_x,accel_y,accel_z The value of the y-axis */ - public static native boolean onGamePadAxisEvent(String Device, int Axis_id, float axis_val); + + public static native boolean onGamePadMotionEvent(int Device, long delta_timestamp, float gyro_x, float gyro_y, + float gyro_z, float accel_x, float accel_y, float accel_z); /** - * Handles touch events. + * Handles touch press events. * - * @param x_axis The value of the x-axis. - * @param y_axis The value of the y-axis - * @param pressed To identify if the touch held down or released. - * @return true if the pointer is within the touchscreen + * @param finger_id The finger id corresponding to this event + * @param x_axis The value of the x-axis. + * @param y_axis The value of the y-axis. */ - public static native boolean onTouchEvent(float x_axis, float y_axis, boolean pressed); + public static native void onTouchPressed(int finger_id, float x_axis, float y_axis); /** * Handles touch movement. @@ -127,7 +136,14 @@ public final class NativeLibrary { * @param x_axis The value of the instantaneous x-axis. * @param y_axis The value of the instantaneous y-axis. */ - public static native void onTouchMoved(float x_axis, float y_axis); + public static native void onTouchMoved(int finger_id, float x_axis, float y_axis); + + /** + * Handles touch release events. + * + * @param finger_id The finger id corresponding to this event + */ + public static native void onTouchReleased(int finger_id); public static native void ReloadSettings(); diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java index 50c95d1de..e6e91aea1 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java @@ -345,17 +345,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener { if (!button.updateStatus(event)) { continue; } - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), button.getStatus()); + NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, button.getId(), button.getStatus()); } for (InputOverlayDrawableDpad dpad : overlayDpads) { if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) { continue; } - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getUpId(), dpad.getUpStatus()); - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getDownId(), dpad.getDownStatus()); - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getLeftId(), dpad.getLeftStatus()); - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getRightId(), dpad.getRightStatus()); + NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getUpId(), dpad.getUpStatus()); + NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getDownId(), dpad.getDownStatus()); + NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getLeftId(), dpad.getLeftStatus()); + NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getRightId(), dpad.getRightStatus()); } for (InputOverlayDrawableJoystick joystick : overlayJoysticks) { @@ -363,8 +363,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener { continue; } int axisID = joystick.getJoystickId(); - NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisID, joystick.getXAxis(), joystick.getYAxis()); - NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, joystick.getButtonId(), joystick.getButtonStatus()); + NativeLibrary.onGamePadJoystickEvent(NativeLibrary.Player1Device, axisID, joystick.getXAxis(), joystick.getYAxis()); + NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, joystick.getButtonId(), joystick.getButtonStatus()); } if (!mPreferences.getBoolean("isTouchEnabled", true)) { @@ -381,7 +381,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener { boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP; if (isActionDown && !isTouchInputConsumed(pointerId)) { - NativeLibrary.onTouchEvent(xPosition, yPosition, true); + NativeLibrary.onTouchPressed(pointerId, xPosition, yPosition); } if (isActionMove) { @@ -390,12 +390,12 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener { if (isTouchInputConsumed(fingerId)) { continue; } - NativeLibrary.onTouchMoved(event.getX(i), event.getY(i)); + NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i)); } } if (isActionUp && !isTouchInputConsumed(pointerId)) { - NativeLibrary.onTouchEvent(xPosition, yPosition, false); + NativeLibrary.onTouchReleased(pointerId); } invalidate(); diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp index cef296037..0f6514a61 100644 --- a/src/android/app/src/main/jni/emu_window/emu_window.cpp +++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp @@ -10,32 +10,40 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { render_window = surface; } -bool EmuWindow_Android::OnTouchEvent(float x, float y, bool pressed) { - if (pressed) { - input_subsystem->GetTouchScreen()->TouchPressed(NormalizeX(x), NormalizeY(y), 0); - return true; - } +void EmuWindow_Android::OnTouchPressed(int id, float x, float y) { + const auto [touch_x,touch_y]=MapToTouchScreen(x,y); + input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id); +} - input_subsystem->GetTouchScreen()->ReleaseAllTouch(); - return true; +void EmuWindow_Android::OnTouchMoved(int id, float x, float y) { + const auto [touch_x,touch_y]=MapToTouchScreen(x,y); + input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id); } -void EmuWindow_Android::OnTouchMoved(float x, float y) { - input_subsystem->GetTouchScreen()->TouchMoved(NormalizeX(x), NormalizeY(y), 0); +void EmuWindow_Android::OnTouchReleased(int id) { + input_subsystem->GetTouchScreen()->TouchReleased(id); } -void EmuWindow_Android::OnGamepadEvent(int button_id, bool pressed) { - input_subsystem->GetVirtualGamepad()->SetButtonState(0, button_id, pressed); +void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) { + input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed); } -void EmuWindow_Android::OnGamepadMoveEvent(float x, float y) { +void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) { input_subsystem->GetVirtualGamepad()->SetStickPosition( - 0, InputCommon::VirtualGamepad::VirtualStick::Left, x, y); + player_index, stick_id, x, y); +} + +void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, + float gyro_z, float accel_x, float accel_y, + float accel_z) { + // TODO: + // input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, + // gyro_z, accel_x, accel_y, accel_z); } EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_, ANativeWindow* surface_) - : input_subsystem{input_subsystem_} { + : input_subsystem{input_subsystem_} { LOG_INFO(Frontend, "initializing"); if (!surface_) { diff --git a/src/android/app/src/main/jni/emu_window/emu_window.h b/src/android/app/src/main/jni/emu_window/emu_window.h index 4af51c517..544924caa 100644 --- a/src/android/app/src/main/jni/emu_window/emu_window.h +++ b/src/android/app/src/main/jni/emu_window/emu_window.h @@ -19,10 +19,13 @@ public: ~EmuWindow_Android(); void OnSurfaceChanged(ANativeWindow* surface); - bool OnTouchEvent(float x, float y, bool pressed); - void OnTouchMoved(float x, float y); - void OnGamepadEvent(int button, bool pressed); - void OnGamepadMoveEvent(float x, float y); + void OnTouchPressed(int id, float x, float y); + void OnTouchMoved(int id, float x, float y); + void OnTouchReleased(int id); + void OnGamepadButtonEvent(int player_index, int button_id, bool pressed); + void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y); + void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, + float gyro_z, float accel_x, float accel_y, float accel_z); void OnFrameDisplayed() override {} std::unique_ptr CreateSharedContext() const override { @@ -33,14 +36,6 @@ public: }; private: - float NormalizeX(float x) const { - return std::clamp(x / window_width, 0.f, 1.f); - } - - float NormalizeY(float y) const { - return std::clamp(y / window_height, 0.f, 1.f); - } - InputCommon::InputSubsystem* input_subsystem{}; ANativeWindow* render_window{}; diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp index 2bd908308..0a2a65721 100644 --- a/src/android/app/src/main/jni/native.cpp +++ b/src/android/app/src/main/jni/native.cpp @@ -358,60 +358,55 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv return static_cast(EmulationSession::GetInstance().IsRunning()); } -jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent([[maybe_unused]] JNIEnv* env, - [[maybe_unused]] jclass clazz, - [[maybe_unused]] jstring j_device, - jint j_button, jint action) { +jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unused]] JNIEnv* env, + [[maybe_unused]] jclass clazz, + [[maybe_unused]] jint j_device, + jint j_button, jint action) { if (EmulationSession::GetInstance().IsRunning()) { - EmulationSession::GetInstance().Window().OnGamepadEvent(j_button, action != 0); + EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device,j_button, action != 0); } return static_cast(true); } -jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMoveEvent([[maybe_unused]] JNIEnv* env, - [[maybe_unused]] jclass clazz, - jstring j_device, jint axis, - jfloat x, jfloat y) { - // Clamp joystick movement to supported minimum and maximum. - x = std::clamp(x, -1.f, 1.f); - y = std::clamp(-y, -1.f, 1.f); - - // Clamp the input to a circle. - float r = x * x + y * y; - if (r > 1.0f) { - r = std::sqrt(r); - x /= r; - y /= r; - } - +jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadJoystickEvent([[maybe_unused]] JNIEnv* env, + [[maybe_unused]] jclass clazz, + jint j_device, jint stick_id, + jfloat x, jfloat y) { if (EmulationSession::GetInstance().IsRunning()) { - EmulationSession::GetInstance().Window().OnGamepadMoveEvent(x, y); + EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device,stick_id, x, y); } - return static_cast(false); + return static_cast(true); } -jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadAxisEvent([[maybe_unused]] JNIEnv* env, - [[maybe_unused]] jclass clazz, - jstring j_device, jint axis_id, - jfloat axis_val) { - return {}; +jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent([[maybe_unused]] JNIEnv* env, + [[maybe_unused]] jclass clazz, jint j_device,jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y, + jfloat gyro_z, jfloat accel_x, jfloat accel_y, jfloat accel_z){ + if (EmulationSession::GetInstance().IsRunning()) { + EmulationSession::GetInstance().Window().OnGamepadMotionEvent(j_device,delta_timestamp, gyro_x, gyro_y,gyro_z,accel_x,accel_y,accel_z); + } + return static_cast(true); } -jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent([[maybe_unused]] JNIEnv* env, - [[maybe_unused]] jclass clazz, jfloat x, - jfloat y, jboolean pressed) { +void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchPressed([[maybe_unused]] JNIEnv* env, + [[maybe_unused]] jclass clazz, jint id, jfloat x, + jfloat y) { if (EmulationSession::GetInstance().IsRunning()) { - return static_cast( - EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed)); + EmulationSession::GetInstance().Window().OnTouchPressed(id, x, y); } - return static_cast(false); } void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env, - [[maybe_unused]] jclass clazz, jfloat x, + [[maybe_unused]] jclass clazz, jint id, jfloat x, jfloat y) { if (EmulationSession::GetInstance().IsRunning()) { - EmulationSession::GetInstance().Window().OnTouchMoved(x, y); + EmulationSession::GetInstance().Window().OnTouchMoved(id, x, y); + } +} + +void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased([[maybe_unused]] JNIEnv* env, + [[maybe_unused]] jclass clazz, jint id) { + if (EmulationSession::GetInstance().IsRunning()) { + EmulationSession::GetInstance().Window().OnTouchReleased(id); } } -- cgit v1.2.3