From 8381490a04f4618ec5be90904815b409e3f4ca59 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 20 Jul 2021 03:05:41 -0300 Subject: opengl: Fix asynchronous shaders Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts. --- .../renderer_opengl/gl_graphics_pipeline.cpp | 30 +++++++++++++++++++--- .../renderer_opengl/gl_graphics_pipeline.h | 7 ++++- 2 files changed, 33 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index c8b2d833d..fac0034fb 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -237,10 +237,12 @@ GraphicsPipeline::GraphicsPipeline( if (key.xfb_enabled && device.UseAssemblyShaders()) { GenerateTransformFeedbackState(); } - auto func{[this, device, sources, sources_spirv, - shader_notify](ShaderContext::Context*) mutable { + const bool in_parallel = thread_worker != nullptr; + const auto backend = device.GetShaderBackend(); + auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv), + shader_notify, backend, in_parallel](ShaderContext::Context*) mutable { for (size_t stage = 0; stage < 5; ++stage) { - switch (device.GetShaderBackend()) { + switch (backend) { case Settings::ShaderBackend::GLSL: if (!sources[stage].empty()) { source_programs[stage] = CreateProgram(sources[stage], Stage(stage)); @@ -249,6 +251,10 @@ GraphicsPipeline::GraphicsPipeline( case Settings::ShaderBackend::GLASM: if (!sources[stage].empty()) { assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage)); + if (in_parallel) { + // Make sure program is built before continuing when building in parallel + glGetString(GL_PROGRAM_ERROR_STRING_NV); + } } break; case Settings::ShaderBackend::SPIRV: @@ -258,10 +264,20 @@ GraphicsPipeline::GraphicsPipeline( break; } } + if (in_parallel && backend != Settings::ShaderBackend::GLASM) { + // Make sure programs have built if we are building shaders in parallel + for (OGLProgram& program : source_programs) { + if (program.handle != 0) { + GLint status{}; + glGetProgramiv(program.handle, GL_LINK_STATUS, &status); + } + } + } if (shader_notify) { shader_notify->MarkShaderComplete(); } is_built = true; + built_condvar.notify_one(); }}; if (thread_worker) { thread_worker->QueueWork(std::move(func)); @@ -434,6 +450,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { buffer_cache.UpdateGraphicsBuffers(is_indexed); buffer_cache.BindHostGeometryBuffers(is_indexed); + if (!is_built.load(std::memory_order::relaxed)) { + WaitForBuild(); + } if (assembly_programs[0].handle != 0) { program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask); } else { @@ -545,4 +564,9 @@ void GraphicsPipeline::GenerateTransformFeedbackState() { num_xfb_strides = static_cast(current_stream - xfb_streams.data()); } +void GraphicsPipeline::WaitForBuild() { + std::unique_lock lock{built_mutex}; + built_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); }); +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h index 5e34b9537..4e28d9a42 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h @@ -119,6 +119,8 @@ private: void GenerateTransformFeedbackState(); + void WaitForBuild(); + TextureCache& texture_cache; BufferCache& buffer_cache; Tegra::MemoryManager& gpu_memory; @@ -143,13 +145,16 @@ private: bool use_storage_buffers{}; bool writes_global_memory{}; - std::atomic_bool is_built{false}; static constexpr std::size_t XFB_ENTRY_STRIDE = 3; GLsizei num_xfb_attribs{}; GLsizei num_xfb_strides{}; std::array xfb_attribs{}; std::array xfb_streams{}; + + std::mutex built_mutex; + std::condition_variable built_condvar; + std::atomic_bool is_built{false}; }; } // namespace OpenGL -- cgit v1.2.3