From 604b6d121010aa3badbf40d09db4a26d0c963c5f Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sat, 30 Oct 2021 01:21:26 -0400 Subject: yuzu qt: Disable the screensaver with SDL2 Disables the screen saver when a game boots using SDL2 so that it works on any supported platform. --- src/yuzu/CMakeLists.txt | 5 +++++ src/yuzu/main.cpp | 19 ++++++++++++++++++- 2 files changed, 23 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 402be6a78..d62fd566f 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -299,6 +299,11 @@ if (YUZU_USE_BUNDLED_QT) copy_yuzu_Qt5_deps(yuzu) endif() +if (ENABLE_SDL2) + target_link_libraries(yuzu PRIVATE SDL2) + target_compile_definitions(yuzu PRIVATE HAVE_SDL2) +endif() + if (MSVC) include(CopyYuzuSDLDeps) include(CopyYuzuFFmpegDeps) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2af582fe5..e871fee36 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -66,6 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include #include +#ifdef HAVE_SDL2 +#include // For SDL ScreenSaver functions +#endif + #include #include "common/detached_tasks.h" #include "common/fs/fs.h" @@ -287,6 +291,14 @@ GMainWindow::GMainWindow() ui->action_Fullscreen->setChecked(false); +#if defined(HAVE_SDL2) && !defined(_WIN32) + SDL_InitSubSystem(SDL_INIT_VIDEO); + // SDL disables the screen saver by default, and setting the hint + // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver + // for now. + SDL_EnableScreenSaver(); +#endif + QStringList args = QApplication::arguments(); if (args.size() < 2) { @@ -357,8 +369,9 @@ GMainWindow::GMainWindow() GMainWindow::~GMainWindow() { // will get automatically deleted otherwise - if (render_window->parent() == nullptr) + if (render_window->parent() == nullptr) { delete render_window; + } } void GMainWindow::RegisterMetaTypes() { @@ -1223,12 +1236,16 @@ void GMainWindow::OnDisplayTitleBars(bool show) { void GMainWindow::PreventOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); +#elif defined(HAVE_SDL2) + SDL_DisableScreenSaver(); #endif } void GMainWindow::AllowOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS); +#elif defined(HAVE_SDL2) + SDL_EnableScreenSaver(); #endif } -- cgit v1.2.3