From 4dd85f86a89338ff84d05a3981c14f6de1be4606 Mon Sep 17 00:00:00 2001 From: Feng Chen Date: Fri, 19 Nov 2021 15:32:53 +0800 Subject: Implement convert legacy to generic --- src/shader_recompiler/frontend/ir/attribute.h | 2 + .../frontend/maxwell/translate_program.cpp | 95 ++++++++++++++++++++++ .../frontend/maxwell/translate_program.h | 4 + src/shader_recompiler/varying_state.h | 3 +- src/video_core/renderer_opengl/gl_shader_cache.cpp | 3 + .../renderer_vulkan/vk_pipeline_cache.cpp | 2 + 6 files changed, 108 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h index ca1199494..5c5e7bb4b 100644 --- a/src/shader_recompiler/frontend/ir/attribute.h +++ b/src/shader_recompiler/frontend/ir/attribute.h @@ -224,6 +224,8 @@ enum class Attribute : u64 { constexpr size_t NUM_GENERICS = 32; +constexpr size_t NUM_FIXED_FNC_TEXTURES = 10; + [[nodiscard]] bool IsGeneric(Attribute attribute) noexcept; [[nodiscard]] u32 GenericAttributeIndex(Attribute attribute); diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index 267ebe4af..40c9307db 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include "common/settings.h" #include "shader_recompiler/exception.h" @@ -226,4 +227,98 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b return result; } +bool IsLegacyAttribute(IR::Attribute attribute) { + return (attribute >= IR::Attribute::ColorFrontDiffuseR && + attribute <= IR::Attribute::ColorBackSpecularA) || + attribute == IR::Attribute::FogCoordinate || + (attribute >= IR::Attribute::FixedFncTexture0S && + attribute <= IR::Attribute::FixedFncTexture9Q); +} + +std::map GenerateLegacyToGenericMappings( + const VaryingState& state, std::queue ununsed_generics) { + std::map mapping; + for (size_t index = 0; index < 4; ++index) { + auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4; + if (state.AnyComponent(attr)) { + for (size_t i = 0; i < 4; ++i) { + mapping.insert({attr + i, ununsed_generics.front() + i}); + } + ununsed_generics.pop(); + } + } + if (state[IR::Attribute::FogCoordinate]) { + mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()}); + ununsed_generics.pop(); + } + for (size_t index = 0; index < IR::NUM_FIXED_FNC_TEXTURES; ++index) { + auto attr = IR::Attribute::FixedFncTexture0S + index * 4; + if (state.AnyComponent(attr)) { + for (size_t i = 0; i < 4; ++i) { + mapping.insert({attr + i, ununsed_generics.front() + i}); + } + ununsed_generics.pop(); + } + } + return mapping; +} + +void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) { + auto& stores = program.info.stores; + if (stores.Legacy()) { + std::queue ununsed_output_generics{}; + for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { + if (!stores.Generic(index)) { + ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4); + } + } + auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics); + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + switch (inst.GetOpcode()) { + case IR::Opcode::SetAttribute: { + const auto attr = inst.Arg(0).Attribute(); + if (IsLegacyAttribute(attr)) { + stores.Set(mappings[attr], true); + inst.SetArg(0, Shader::IR::Value(mappings[attr])); + } + break; + } + default: + break; + } + } + } + } + + auto& loads = program.info.loads; + if (loads.Legacy()) { + std::queue ununsed_input_generics{}; + for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { + const AttributeType input_type{runtime_info.generic_input_types[index]}; + if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) || + input_type == AttributeType::Disabled) { + ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4); + } + } + auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics); + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + switch (inst.GetOpcode()) { + case IR::Opcode::GetAttribute: { + const auto attr = inst.Arg(0).Attribute(); + if (IsLegacyAttribute(attr)) { + loads.Set(mappings[attr], true); + inst.SetArg(0, Shader::IR::Value(mappings[attr])); + } + break; + } + default: + break; + } + } + } + } +} + } // namespace Shader::Maxwell diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h index a84814811..cd535f20d 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.h +++ b/src/shader_recompiler/frontend/maxwell/translate_program.h @@ -10,6 +10,7 @@ #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/object_pool.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Maxwell { @@ -20,4 +21,7 @@ namespace Shader::Maxwell { [[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, Environment& env_vertex_b); +[[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program, + const Shader::RuntimeInfo& runtime_info); + } // namespace Shader::Maxwell diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h index 9d7b24a76..bc4f273c8 100644 --- a/src/shader_recompiler/varying_state.h +++ b/src/shader_recompiler/varying_state.h @@ -53,7 +53,8 @@ struct VaryingState { return AnyComponent(IR::Attribute::ColorFrontDiffuseR) || AnyComponent(IR::Attribute::ColorFrontSpecularR) || AnyComponent(IR::Attribute::ColorBackDiffuseR) || - AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture(); + AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture() || + mask[static_cast(IR::Attribute::FogCoordinate)]; } [[nodiscard]] bool FixedFunctionTexture() const noexcept { diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 42ef67628..310cda6d8 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -44,6 +44,7 @@ using Shader::Backend::GLSL::EmitGLSL; using Shader::Backend::SPIRV::EmitSPIRV; using Shader::Maxwell::MergeDualVertexPrograms; using Shader::Maxwell::TranslateProgram; +using Shader::Maxwell::ConvertLegacyToGeneric; using VideoCommon::ComputeEnvironment; using VideoCommon::FileEnvironment; using VideoCommon::GenericEnvironment; @@ -462,12 +463,14 @@ std::unique_ptr ShaderCache::CreateGraphicsPipeline( MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)}; switch (device.GetShaderBackend()) { case Settings::ShaderBackend::GLSL: + ConvertLegacyToGeneric(program, runtime_info); sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding); break; case Settings::ShaderBackend::GLASM: sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding); break; case Settings::ShaderBackend::SPIRV: + ConvertLegacyToGeneric(program, runtime_info); sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding); break; } diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index eb8b4e08b..5efa4feb4 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -50,6 +50,7 @@ namespace { using Shader::Backend::SPIRV::EmitSPIRV; using Shader::Maxwell::MergeDualVertexPrograms; using Shader::Maxwell::TranslateProgram; +using Shader::Maxwell::ConvertLegacyToGeneric; using VideoCommon::ComputeEnvironment; using VideoCommon::FileEnvironment; using VideoCommon::GenericEnvironment; @@ -543,6 +544,7 @@ std::unique_ptr PipelineCache::CreateGraphicsPipeline( infos[stage_index] = &program.info; const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)}; + ConvertLegacyToGeneric(program, runtime_info); const std::vector code{EmitSPIRV(profile, runtime_info, program, binding)}; device.SaveShader(code); modules[stage_index] = BuildShader(device, code); -- cgit v1.2.3