From ecacb002beb39a2d68bf0096c31b2a62ad505e04 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 18 May 2021 22:21:46 -0400 Subject: applets/swkbd: Make use of QueuedConnection in returnPressed signal Some users have reported rare crashes when pressing the Enter key on the keyboard to confirm input in the normal software keyboard, particularly in Super Smash Bros. Ultimate while entering the name of a ruleset or controller layout. It is suspected that the QLineEdit::returnPressed signal is causing a race condition as confirming input through other means does not produce the crash. Since Qt::QueuedConnection posts an event to the event queue of the callee's thread instead of executing it directly on the caller's thread, this eliminates any potential race conditions from occurring in this scenario. --- src/yuzu/applets/software_keyboard.cpp | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp index b0f764994..a9a095d58 100644 --- a/src/yuzu/applets/software_keyboard.cpp +++ b/src/yuzu/applets/software_keyboard.cpp @@ -720,21 +720,9 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() { ui->line_edit_osk->setFocus(); }); - connect(ui->line_edit_osk, &QLineEdit::returnPressed, [this] { - switch (bottom_osk_index) { - case BottomOSKIndex::LowerCase: - ui->button_ok->click(); - break; - case BottomOSKIndex::UpperCase: - ui->button_ok_shift->click(); - break; - case BottomOSKIndex::NumberPad: - ui->button_ok_num->click(); - break; - default: - break; - } - }); + connect( + ui->line_edit_osk, &QLineEdit::returnPressed, this, + [this] { TranslateButtonPress(HIDButton::Plus); }, Qt::QueuedConnection); ui->line_edit_osk->setPlaceholderText( QString::fromStdU16String(initialize_parameters.guide_text)); -- cgit v1.2.3