From 080a2d719ca825961ec2db5f26ad22e43d456c5a Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Wed, 18 May 2016 00:42:45 +0100 Subject: Loader: Split SMDH into its own header and import helpers from QGameList Also rewrite Qt wrappers to use those. --- src/citra_qt/game_list_p.h | 53 +++++++----------------------- src/core/CMakeLists.txt | 2 ++ src/core/loader/loader.h | 47 -------------------------- src/core/loader/smdh.cpp | 54 ++++++++++++++++++++++++++++++ src/core/loader/smdh.h | 82 ++++++++++++++++++++++++++++++++++++++++++++++ 5 files changed, 149 insertions(+), 89 deletions(-) create mode 100644 src/core/loader/smdh.cpp create mode 100644 src/core/loader/smdh.h (limited to 'src') diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h index 284f5da81..121f90b0c 100644 --- a/src/citra_qt/game_list_p.h +++ b/src/citra_qt/game_list_p.h @@ -15,52 +15,21 @@ #include "common/string_util.h" #include "common/color.h" -#include "core/loader/loader.h" +#include "core/loader/smdh.h" #include "video_core/utils.h" -/** - * Tests if data is a valid SMDH by its length and magic number. - * @param smdh_data data buffer to test - * @return bool test result - */ -static bool IsValidSMDH(const std::vector& smdh_data) { - if (smdh_data.size() < sizeof(Loader::SMDH)) - return false; - - u32 magic; - memcpy(&magic, smdh_data.data(), 4); - - return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; -} - /** * Gets game icon from SMDH * @param sdmh SMDH data * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) * @return QPixmap game icon */ -static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) { - u32 size; - const u8* icon_data; - - if (large) { - size = 48; - icon_data = smdh.large_icon.data(); - } else { - size = 24; - icon_data = smdh.small_icon.data(); - } - - QImage icon(size, size, QImage::Format::Format_RGB888); - for (u32 x = 0; x < size; ++x) { - for (u32 y = 0; y < size; ++y) { - u32 coarse_y = y & ~7; - auto v = Color::DecodeRGB565( - icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2); - icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b())); - } - } +static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) { + std::vector icon_data = smdh.GetIcon(large); + const uchar* data = reinterpret_cast(icon_data.data()); + int size = large ? 48 : 24; + QImage icon(data, size, size, QImage::Format::Format_RGB16); return QPixmap::fromImage(icon); } @@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) { * @param language title language * @return QString short title */ -static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) { - return QString::fromUtf16(smdh.titles[static_cast(language)].short_title.data()); +static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) { + return QString::fromUtf16(smdh.GetShortTitle(language).data()); } class GameListItem : public QStandardItem { @@ -112,7 +81,7 @@ public: { setData(game_path, FullPathRole); - if (!IsValidSMDH(smdh_data)) { + if (!Loader::IsValidSMDH(smdh_data)) { // SMDH is not valid, set a default icon setData(GetDefaultIcon(true), Qt::DecorationRole); return; @@ -122,10 +91,10 @@ public: memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); // Get icon from SMDH - setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole); + setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); // Get title form SMDH - setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole); + setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole); } QVariant data(int role) const override { diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 12080a802..ed80cf0e4 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -121,6 +121,7 @@ set(SRCS loader/elf.cpp loader/loader.cpp loader/ncch.cpp + loader/smdh.cpp tracer/recorder.cpp memory.cpp settings.cpp @@ -256,6 +257,7 @@ set(HEADERS loader/elf.h loader/loader.h loader/ncch.h + loader/smdh.h tracer/recorder.h tracer/citrace.h memory.h diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h index 39aedfeeb..77d87afe1 100644 --- a/src/core/loader/loader.h +++ b/src/core/loader/loader.h @@ -10,10 +10,8 @@ #include #include -#include "common/common_funcs.h" #include "common/common_types.h" #include "common/file_util.h" -#include "common/swap.h" namespace Kernel { struct AddressMapping; @@ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) { return a | b << 8 | c << 16 | d << 24; } -/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH -struct SMDH { - u32_le magic; - u16_le version; - INSERT_PADDING_BYTES(2); - - struct Title { - std::array short_title; - std::array long_title; - std::array publisher; - }; - std::array titles; - - std::array ratings; - u32_le region_lockout; - u32_le match_maker_id; - u64_le match_maker_bit_id; - u32_le flags; - u16_le eula_version; - INSERT_PADDING_BYTES(2); - float_le banner_animation_frame; - u32_le cec_id; - INSERT_PADDING_BYTES(8); - - std::array small_icon; - std::array large_icon; - - /// indicates the language used for each title entry - enum class TitleLanguage { - Japanese = 0, - English = 1, - French = 2, - German = 3, - Italian = 4, - Spanish = 5, - SimplifiedChinese = 6, - Korean= 7, - Dutch = 8, - Portuguese = 9, - Russian = 10, - TraditionalChinese = 11 - }; -}; -static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); - /// Interface for loading an application class AppLoader : NonCopyable { public: diff --git a/src/core/loader/smdh.cpp b/src/core/loader/smdh.cpp new file mode 100644 index 000000000..2d014054a --- /dev/null +++ b/src/core/loader/smdh.cpp @@ -0,0 +1,54 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "common/common_types.h" + +#include "core/loader/loader.h" +#include "core/loader/smdh.h" + +#include "video_core/utils.h" + +namespace Loader { + +bool IsValidSMDH(const std::vector& smdh_data) { + if (smdh_data.size() < sizeof(Loader::SMDH)) + return false; + + u32 magic; + memcpy(&magic, smdh_data.data(), sizeof(u32)); + + return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; +} + +std::vector SMDH::GetIcon(bool large) const { + u32 size; + const u8* icon_data; + + if (large) { + size = 48; + icon_data = large_icon.data(); + } else { + size = 24; + icon_data = small_icon.data(); + } + + std::vector icon(size * size); + for (u32 x = 0; x < size; ++x) { + for (u32 y = 0; y < size; ++y) { + u32 coarse_y = y & ~7; + const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2; + icon[x + size * y] = (pixel[1] << 8) + pixel[0]; + } + } + return icon; +} + +std::array SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const { + return titles[static_cast(language)].short_title; +} + +} // namespace diff --git a/src/core/loader/smdh.h b/src/core/loader/smdh.h new file mode 100644 index 000000000..2011abda2 --- /dev/null +++ b/src/core/loader/smdh.h @@ -0,0 +1,82 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include + +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "common/swap.h" + +namespace Loader { + +/** + * Tests if data is a valid SMDH by its length and magic number. + * @param smdh_data data buffer to test + * @return bool test result + */ +bool IsValidSMDH(const std::vector& smdh_data); + +/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH +struct SMDH { + u32_le magic; + u16_le version; + INSERT_PADDING_BYTES(2); + + struct Title { + std::array short_title; + std::array long_title; + std::array publisher; + }; + std::array titles; + + std::array ratings; + u32_le region_lockout; + u32_le match_maker_id; + u64_le match_maker_bit_id; + u32_le flags; + u16_le eula_version; + INSERT_PADDING_BYTES(2); + float_le banner_animation_frame; + u32_le cec_id; + INSERT_PADDING_BYTES(8); + + std::array small_icon; + std::array large_icon; + + /// indicates the language used for each title entry + enum class TitleLanguage { + Japanese = 0, + English = 1, + French = 2, + German = 3, + Italian = 4, + Spanish = 5, + SimplifiedChinese = 6, + Korean= 7, + Dutch = 8, + Portuguese = 9, + Russian = 10, + TraditionalChinese = 11 + }; + + /** + * Gets game icon from SMDH + * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) + * @return vector of RGB565 data + */ + std::vector GetIcon(bool large) const; + + /** + * Gets the short game title from SMDH + * @param language title language + * @return UTF-16 array of the short title + */ + std::array GetShortTitle(Loader::SMDH::TitleLanguage language) const; +}; +static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); + +} // namespace -- cgit v1.2.3