From 4009ae1da2360f20721c93cd204eb64c7342eb53 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 22 Jun 2021 00:04:55 -0300 Subject: bootmanager: Use std::stop_source for stopping emulation Use its std::stop_token to abort shader cache loading. Using std::stop_token instead of std::atomic_bool allows the usage of other utilities like std::stop_callback. --- src/yuzu_cmd/yuzu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/yuzu_cmd/yuzu.cpp') diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 584967f5c..50e388312 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -219,7 +219,7 @@ int main(int argc, char** argv) { system.GPU().Start(); system.Renderer().ReadRasterizer()->LoadDiskResources( - system.CurrentProcess()->GetTitleID(), false, + system.CurrentProcess()->GetTitleID(), std::stop_token{}, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); void(system.Run()); -- cgit v1.2.3