From b4a12b889ee0182bbe05423933b122fd9e78b132 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Sat, 18 Feb 2023 18:26:47 +0000 Subject: Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs This crashes their shader compiler for some reason. --- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core') diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index e39713761..e506a8b30 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -351,6 +351,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device .has_broken_signed_operations = false, .has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY, .ignore_nan_fp_comparisons = false, + .has_broken_spirv_subgroup_mask_vector_extract_dynamic = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY }; host_info = Shader::HostTranslateInfo{ .support_float16 = device.IsFloat16Supported(), -- cgit v1.2.3