From 7fefec585c805fa09951da11890bb90afb8a42a9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 16:28:42 -0300 Subject: gl_shader_disk_cache: Pass core system as argument and guard against games without title ids --- src/video_core/video_core.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/video_core/video_core.h') diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 5b373bcb1..3c583f195 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -6,6 +6,10 @@ #include +namespace Core { +class System; +} + namespace Core::Frontend { class EmuWindow; } @@ -20,7 +24,8 @@ class RendererBase; * @note The returned renderer instance is simply allocated. Its Init() * function still needs to be called to fully complete its setup. */ -std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window); +std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window, + Core::System& system); u16 GetResolutionScaleFactor(const RendererBase& renderer); -- cgit v1.2.3