From ecb3342145780d811017a3a3c8f14f3e0725db75 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 16 Jan 2022 04:43:06 +0100 Subject: Garbage Collection: Redesign the algorithm to do a better use of memory. --- src/video_core/texture_cache/texture_cache.h | 42 ++++++++++++++++++++++------ 1 file changed, 34 insertions(+), 8 deletions(-) (limited to 'src/video_core/texture_cache/texture_cache.h') diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 72eeb8bbd..7b6bd8697 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -50,14 +50,21 @@ TextureCache

::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& void(slot_samplers.insert(runtime, sampler_descriptor)); if constexpr (HAS_DEVICE_MEMORY_INFO) { - const auto device_memory = runtime.GetDeviceLocalMemory(); - const u64 possible_expected_memory = (device_memory * 4) / 10; - const u64 possible_critical_memory = (device_memory * 7) / 10; - expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB); - critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB); - minimum_memory = 0; + const s64 device_memory = static_cast(runtime.GetDeviceLocalMemory()); + const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; + const s64 min_spacing_critical = device_memory - 1_GiB; + const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD); + const s64 min_vacancy_expected = (6 * mem_tresshold) / 10; + const s64 min_vacancy_critical = (3 * mem_tresshold) / 10; + expected_memory = static_cast( + std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), + DEFAULT_EXPECTED_MEMORY)); + critical_memory = static_cast( + std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), + DEFAULT_CRITICAL_MEMORY)); + minimum_memory = static_cast((device_memory - mem_tresshold) / 2); + LOG_CRITICAL(Debug, "Available Memory: {}", device_memory / 1_MiB); } else { - // On OpenGL we can be more conservatives as the driver takes care. expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB; critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB; minimum_memory = 0; @@ -76,7 +83,8 @@ void TextureCache

::RunGarbageCollector() { } --num_iterations; auto& image = slot_images[image_id]; - const bool must_download = image.IsSafeDownload(); + const bool must_download = + image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); if (!high_priority_mode && must_download) { return false; } @@ -99,6 +107,10 @@ void TextureCache

::RunGarbageCollector() { template void TextureCache

::TickFrame() { + // If we can obtain the memory info, use it instead of the estimate. + if (runtime.CanReportMemoryUsage()) { + total_used_memory = runtime.GetDeviceMemoryUsage(); + } if (total_used_memory > minimum_memory) { RunGarbageCollector(); } @@ -106,7 +118,9 @@ void TextureCache

::TickFrame() { sentenced_framebuffers.Tick(); sentenced_image_view.Tick(); runtime.TickFrame(); + critical_gc = 0; ++frame_tick; + LOG_CRITICAL(Debug, "Current memory: {}", total_used_memory / 1_MiB); } template @@ -1052,6 +1066,11 @@ ImageId TextureCache

::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA for (const ImageId overlap_id : overlap_ids) { Image& overlap = slot_images[overlap_id]; + if (True(overlap.flags & ImageFlagBits::GpuModified)) { + new_image.flags |= ImageFlagBits::GpuModified; + new_image.modification_tick = + std::max(overlap.modification_tick, new_image.modification_tick); + } if (overlap.info.num_samples != new_image.info.num_samples) { LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented"); } else { @@ -1414,6 +1433,10 @@ void TextureCache

::RegisterImage(ImageId image_id) { tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format); } total_used_memory += Common::AlignUp(tentative_size, 1024); + if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) { + RunGarbageCollector(); + critical_gc++; + } image.lru_index = lru_cache.Insert(image_id, frame_tick); ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, @@ -1704,6 +1727,9 @@ void TextureCache

::SynchronizeAliases(ImageId image_id) { most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick); aliased_images.push_back(&aliased); any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled); + if (True(aliased_image.flags & ImageFlagBits::GpuModified)) { + image.flags |= ImageFlagBits::GpuModified; + } } } if (aliased_images.empty()) { -- cgit v1.2.3