From 51c9e98677395564a4fafeaba718cbd2263541bb Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 8 Dec 2019 13:13:18 -0400 Subject: Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. --- src/video_core/texture_cache/surface_params.h | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src/video_core/texture_cache/surface_params.h') diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index 129817ad3..1c6be25da 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -4,6 +4,8 @@ #pragma once +#include + #include "common/alignment.h" #include "common/bit_util.h" #include "common/cityhash.h" @@ -136,6 +138,15 @@ public: std::size_t GetConvertedMipmapSize(u32 level) const; + // Get this texture Tegra Block size in guest memory layout + u32 GetBlockSize() const; + + // Get X, Y sizes of a block + std::pair GetBlockXY() const; + + // Get the offset in x, y, z coordinates from a memory offset + std::tuple GetBlockOffsetXYZ(u32 offset) const; + /// Returns the size of a layer in bytes in guest memory. std::size_t GetGuestLayerSize() const { return GetLayerSize(false, false); @@ -269,7 +280,8 @@ private: /// Returns the size of all mipmap levels and aligns as needed. std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const { - return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth); + return GetLayerSize(as_host_size, uncompressed) * + (layer_only ? 1U : (is_layered ? depth : 1U)); } /// Returns the size of a layer -- cgit v1.2.3