From 15bdd27cac4a0b1e6cd168272dc337cd685ef144 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 9 Jun 2021 23:33:48 -0400 Subject: shader_environment: Add shader_local_memory_crs_size to local memory size Fixes DOOM 2016 missing local memory --- src/video_core/shader_environment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader_environment.cpp') diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp index c93174519..a7a57a36f 100644 --- a/src/video_core/shader_environment.cpp +++ b/src/video_core/shader_environment.cpp @@ -69,7 +69,7 @@ u32 GenericEnvironment::TextureBoundBuffer() const { } u32 GenericEnvironment::LocalMemorySize() const { - return local_memory_size; + return local_memory_size + sph.common3.shader_local_memory_crs_size; } u32 GenericEnvironment::SharedMemorySize() const { -- cgit v1.2.3