From 2d9136cec60e8feaa4af258b977962b887d675df Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 Dec 2018 19:31:55 -0300 Subject: shader_decode: Fixup FSET --- src/video_core/shader/decode/float_set.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader') diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp index 355fabc09..b69d94c2e 100644 --- a/src/video_core/shader/decode/float_set.cpp +++ b/src/video_core/shader/decode/float_set.cpp @@ -47,8 +47,8 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { SetRegister(bb, instr.gpr0, value); - if (instr.generates_cc.Value() != 0) { - const Node is_zero = Operation(OperationCode::LogicalFEqual, predicate, Immediate(0.0f)); + if (instr.generates_cc) { + const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f)); SetInternalFlag(bb, InternalFlag::Zero, is_zero); LOG_WARNING(HW_GPU, "FSET condition code is incomplete"); } -- cgit v1.2.3