From 8eefc62833bc8c3052c23f4f0d01d8b60a01925c Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 17 Dec 2016 00:06:23 -0800 Subject: VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} --- src/video_core/shader/shader_jit_x64.h | 121 --------------------------------- 1 file changed, 121 deletions(-) delete mode 100644 src/video_core/shader/shader_jit_x64.h (limited to 'src/video_core/shader/shader_jit_x64.h') diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h deleted file mode 100644 index f37548306..000000000 --- a/src/video_core/shader/shader_jit_x64.h +++ /dev/null @@ -1,121 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include -#include -#include -#include -#include -#include -#include "common/bit_set.h" -#include "common/common_types.h" -#include "common/x64/emitter.h" -#include "video_core/shader/shader.h" - -using nihstro::Instruction; -using nihstro::OpCode; -using nihstro::SwizzlePattern; - -namespace Pica { - -namespace Shader { - -/// Memory allocated for each compiled shader (64Kb) -constexpr size_t MAX_SHADER_SIZE = 1024 * 64; - -/** - * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 - * code that can be executed on the host machine directly. - */ -class JitShader : public Xbyak::CodeGenerator { -public: - JitShader(); - - void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { - program(&setup, &state, instruction_labels[offset].getAddress()); - } - - void Compile(); - - void Compile_ADD(Instruction instr); - void Compile_DP3(Instruction instr); - void Compile_DP4(Instruction instr); - void Compile_DPH(Instruction instr); - void Compile_EX2(Instruction instr); - void Compile_LG2(Instruction instr); - void Compile_MUL(Instruction instr); - void Compile_SGE(Instruction instr); - void Compile_SLT(Instruction instr); - void Compile_FLR(Instruction instr); - void Compile_MAX(Instruction instr); - void Compile_MIN(Instruction instr); - void Compile_RCP(Instruction instr); - void Compile_RSQ(Instruction instr); - void Compile_MOVA(Instruction instr); - void Compile_MOV(Instruction instr); - void Compile_NOP(Instruction instr); - void Compile_END(Instruction instr); - void Compile_CALL(Instruction instr); - void Compile_CALLC(Instruction instr); - void Compile_CALLU(Instruction instr); - void Compile_IF(Instruction instr); - void Compile_LOOP(Instruction instr); - void Compile_JMP(Instruction instr); - void Compile_CMP(Instruction instr); - void Compile_MAD(Instruction instr); - -private: - void Compile_Block(unsigned end); - void Compile_NextInstr(); - - void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, - Xbyak::Xmm dest); - void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); - - /** - * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying - * zero by inf. Clobbers `src2` and `scratch`. - */ - void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); - - void Compile_EvaluateCondition(Instruction instr); - void Compile_UniformCondition(Instruction instr); - - /** - * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. - */ - void Compile_Return(); - - BitSet32 PersistentCallerSavedRegs(); - - /** - * Assertion evaluated at compile-time, but only triggered if executed at runtime. - * @param msg Message to be logged if the assertion fails. - */ - void Compile_Assert(bool condition, const char* msg); - - /** - * Analyzes the entire shader program for `CALL` instructions before emitting any code, - * identifying the locations where a return needs to be inserted. - */ - void FindReturnOffsets(); - - /// Mapping of Pica VS instructions to pointers in the emitted code - std::array instruction_labels; - - /// Offsets in code where a return needs to be inserted - std::vector return_offsets; - - unsigned program_counter = 0; ///< Offset of the next instruction to decode - bool looping = false; ///< True if compiling a loop, used to check for nested loops - - using CompiledShader = void(const void* setup, void* state, const u8* start_addr); - CompiledShader* program = nullptr; -}; - -} // Shader - -} // Pica -- cgit v1.2.3