From 44000971e271e350638611b0265a3fed7bcced2a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 18 Sep 2019 01:50:40 -0300 Subject: gl_shader_decompiler: Use uint for images and fix SUATOM In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. --- src/video_core/shader/shader_ir.h | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/video_core/shader/shader_ir.h') diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 6aed9bb84..c3e147eea 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -276,16 +276,13 @@ private: bool is_shadow); /// Accesses an image. - Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type, - std::optional size = {}); + Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); /// Access a bindless image sampler. - Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type, - std::optional size = {}); + Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type); /// Tries to access an existing image, updating it's state as needed - Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type, - std::optional size); + Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type); /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); -- cgit v1.2.3