From ce04ab38bbcd3b33ef9860b7631c7de8f9f2ebc2 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 19 May 2019 04:01:59 -0400 Subject: shader/shader_ir: Place implementations of constructor and destructor in cpp file Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used. --- src/video_core/shader/shader_ir.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/video_core/shader/shader_ir.cpp') diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index e4eb0dfd9..196235e5d 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -21,6 +21,13 @@ using Tegra::Shader::PredCondition; using Tegra::Shader::PredOperation; using Tegra::Shader::Register; +ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset) + : program_code{program_code}, main_offset{main_offset} { + Decode(); +} + +ShaderIR::~ShaderIR() = default; + Node ShaderIR::StoreNode(NodeData&& node_data) { auto store = std::make_unique(node_data); const Node node = store.get(); -- cgit v1.2.3