From 03c5cfead4a6ad75097e736062b25f9a7e6082cd Mon Sep 17 00:00:00 2001 From: aroulin Date: Sun, 23 Aug 2015 22:03:07 +0200 Subject: Shader: Use std::sqrt for float instead of sqrt --- src/video_core/shader/shader_interpreter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/shader_interpreter.cpp') diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 51fee6f97..76fda95f3 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -237,7 +237,7 @@ void RunInterpreter(UnitState& state) { { Record(state.debug, iteration, src1); Record(state.debug, iteration, dest); - float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); + float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; -- cgit v1.2.3