From e3caf669b05bc0727053885ee7e6e5c78d655df4 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Fri, 16 Dec 2016 21:48:36 -0800 Subject: VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup --- src/video_core/shader/shader.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/video_core/shader/shader.h') diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index c5d23e0ea..61becb6e5 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -198,11 +198,10 @@ struct ShaderSetup { * @param input Input vertex into the shader * @param num_attributes The number of vertex shader attributes * @param config Configuration object for the shader pipeline - * @param setup Setup object for the shader pipeline * @return Debug information for this shader with regards to the given vertex */ DebugData ProduceDebugInfo(const InputVertex& input, int num_attributes, - const Regs::ShaderConfig& config, const ShaderSetup& setup); + const Regs::ShaderConfig& config); }; } // namespace Shader -- cgit v1.2.3