From 5d0986a53be495f2a2158968db1bc0974f0dd0d3 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 15 May 2020 02:24:42 -0300 Subject: shader/other: Implement BAR.SYNC 0x0 Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here. --- src/video_core/shader/node.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/shader/node.h') diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index f75b62240..80aa69295 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -228,6 +228,7 @@ enum class OperationCode { ThreadId, /// () -> uint ShuffleIndexed, /// (uint value, uint index) -> uint + Barrier, /// () -> void MemoryBarrierGL, /// () -> void Amount, -- cgit v1.2.3