From af89723fa3d4ca13fc2ce7be545170d093eb4c31 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 11 Dec 2019 18:12:29 -0400 Subject: Shader_Ir: Correct TLD4S encoding and implement f16 flag. --- src/video_core/shader/decode/texture.cpp | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) (limited to 'src/video_core/shader/decode') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 67926afcb..9aef5ddd5 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -138,7 +138,11 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } - WriteTexsInstructionFloat(bb, instr, values, true); + if (instr.tld4s.fp16_flag) { + WriteTexsInstructionHalfFloat(bb, instr, values, true); + } else { + WriteTexsInstructionFloat(bb, instr, values, true); + } break; } case OpCode::Id::TXD_B: @@ -155,8 +159,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const auto coord_count = GetCoordCount(texture_type); const Sampler* sampler = is_bindless - ? GetBindlessSampler(base_reg, {{texture_type, false, false}}) - : GetSampler(instr.sampler, {{texture_type, false, false}}); + ? GetBindlessSampler(base_reg, {{texture_type, false, false}}) + : GetSampler(instr.sampler, {{texture_type, false, false}}); Node4 values; if (sampler == nullptr) { for (u32 element = 0; element < values.size(); ++element) { @@ -362,7 +366,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, // Otherwise create a new mapping for this sampler const auto next_index = static_cast(used_samplers.size()); return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, - info.is_buffer); + info.is_buffer); } const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, @@ -392,7 +396,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, // Otherwise create a new mapping for this sampler const auto next_index = static_cast(used_samplers.size()); return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, - info.is_shadow, info.is_buffer); + info.is_shadow, info.is_buffer); } void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { @@ -435,14 +439,14 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const } void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, - const Node4& components) { + const Node4& components, bool ignore_mask) { // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half // float instruction). Node4 values; u32 dest_elem = 0; for (u32 component = 0; component < 4; ++component) { - if (!instr.texs.IsComponentEnabled(component)) + if (!instr.texs.IsComponentEnabled(component) && !ignore_mask) continue; values[dest_elem++] = components[component]; } @@ -525,7 +529,6 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, } } - for (u32 element = 0; element < values.size(); ++element) { auto copy_coords = coords; MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element}; @@ -642,7 +645,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de const SamplerInfo info{texture_type, is_array, depth_compare, false}; const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info) - : GetSampler(instr.sampler, info); + : GetSampler(instr.sampler, info); Node4 values; if (sampler == nullptr) { for (u32 element = 0; element < values.size(); ++element) { -- cgit v1.2.3