From 64613db6052dfe0c056ce3d6ead21ae9a32f03ae Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 9 Apr 2019 18:41:41 -0300 Subject: shader_ir/decode: Implement half float saturation --- src/video_core/shader/decode/arithmetic_half_immediate.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/video_core/shader/decode') diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp index 4a5b0620e..cf4bc0432 100644 --- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp +++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp @@ -23,8 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { } else { UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None); } - UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0, - "Half float immediate saturation not implemented"); Node op_a = GetRegister(instr.gpr8); op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a); @@ -43,10 +41,10 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) { return Immediate(0); } }(); - value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge); + value = GetSaturatedHalfFloat(value, instr.alu_half_imm.saturate); + value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge); SetRegister(bb, instr.gpr0, value); - return pc; } -- cgit v1.2.3