From 492040bd9ce40f86f9845699d68104d31d272155 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 7 Apr 2019 08:30:26 -0400 Subject: Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. --- src/video_core/shader/decode/texture.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/shader/decode') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 99385c46e..dd5310c36 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -153,6 +153,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } case OpCode::Id::TXQ_B: is_bindless = true; + [[fallthrough]]; case OpCode::Id::TXQ: { if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); @@ -193,6 +194,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } case OpCode::Id::TMML_B: is_bindless = true; + [[fallthrough]]; case OpCode::Id::TMML: { UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); @@ -285,7 +287,6 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, bool is_array, bool is_shadow) { - const Node sampler_register = GetRegister(reg); const Node base_sampler = TrackCbuf(sampler_register, global_code, static_cast(global_code.size())); -- cgit v1.2.3