From 06c4ce86458310870abec90ada68ac393256b9b6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 27 Apr 2019 02:07:18 -0300 Subject: shader: Decode SUST and implement backing image functionality --- src/video_core/shader/decode/image.cpp | 89 ++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 src/video_core/shader/decode/image.cpp (limited to 'src/video_core/shader/decode') diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp new file mode 100644 index 000000000..66fdf5714 --- /dev/null +++ b/src/video_core/shader/decode/image.cpp @@ -0,0 +1,89 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +namespace { +std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) { + switch (image_type) { + case Tegra::Shader::ImageType::Texture1D: + case Tegra::Shader::ImageType::TextureBuffer: + return 1; + case Tegra::Shader::ImageType::Texture1DArray: + case Tegra::Shader::ImageType::Texture2D: + return 2; + case Tegra::Shader::ImageType::Texture2DArray: + case Tegra::Shader::ImageType::Texture3D: + return 3; + } + UNREACHABLE(); + return 1; +} +} // Anonymous namespace + +u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { + const Instruction instr = {program_code[pc]}; + const auto opcode = OpCode::Decode(instr); + + switch (opcode->get().GetId()) { + case OpCode::Id::SUST: { + UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P); + UNIMPLEMENTED_IF(instr.sust.image_type == Tegra::Shader::ImageType::TextureBuffer); + UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore); + UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store + + std::vector values; + constexpr std::size_t hardcoded_size{4}; + for (std::size_t i = 0; i < hardcoded_size; ++i) { + values.push_back(GetRegister(instr.gpr0.Value() + i)); + } + + std::vector coords; + const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)}; + for (std::size_t i = 0; i < num_coords; ++i) { + coords.push_back(GetRegister(instr.gpr8.Value() + i)); + } + + ASSERT(instr.sust.is_immediate); + const auto& image{GetImage(instr.image, instr.sust.image_type)}; + MetaImage meta{image, values}; + const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))}; + bb.push_back(store); + break; + } + default: + UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName()); + } + + return pc; +} + +const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { + const auto offset{static_cast(image.index.Value())}; + + // If this image has already been used, return the existing mapping. + const auto itr{std::find_if(used_images.begin(), used_images.end(), + [=](const Image& entry) { return entry.GetOffset() == offset; })}; + if (itr != used_images.end()) { + ASSERT(itr->GetType() == type); + return *itr; + } + + // Otherwise create a new mapping for this image. + const std::size_t next_index{used_images.size()}; + const Image entry{offset, next_index, type}; + return *used_images.emplace(entry).first; +} + +} // namespace VideoCommon::Shader -- cgit v1.2.3