From afa8096df5e3c24cb3b639a7fbc65f7225a17137 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 31 May 2019 19:14:34 -0300 Subject: shader: Allow tracking of indirect buffers without variable offset While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. --- src/video_core/shader/decode/texture.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/video_core/shader/decode/texture.cpp') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 323be3f14..e1ee5c190 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -308,13 +308,9 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, bool is_array, bool is_shadow) { const Node sampler_register = GetRegister(reg); - const Node base_sampler = + const auto [base_sampler, cbuf_index, cbuf_offset] = TrackCbuf(sampler_register, global_code, static_cast(global_code.size())); - const auto cbuf = std::get_if(&*base_sampler); - const auto cbuf_offset_imm = std::get_if(&*cbuf->GetOffset()); - ASSERT(cbuf_offset_imm != nullptr); - const auto cbuf_offset = cbuf_offset_imm->GetValue(); - const auto cbuf_index = cbuf->GetIndex(); + ASSERT(base_sampler != nullptr); const auto cbuf_key = (static_cast(cbuf_index) << 32) | static_cast(cbuf_offset); // If this sampler has already been used, return the existing mapping. -- cgit v1.2.3