From 2d6c064e66bac4cb871aa26a12066441a8852008 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 27 Dec 2018 16:50:36 -0300 Subject: shader_decode: Improve zero flag implementation --- src/video_core/shader/decode/predicate_set_register.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/video_core/shader/decode/predicate_set_register.cpp') diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp index 6c58496c2..58d20ceb5 100644 --- a/src/video_core/shader/decode/predicate_set_register.cpp +++ b/src/video_core/shader/decode/predicate_set_register.cpp @@ -32,6 +32,12 @@ u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, u32 pc) { const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0); const Node value = Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); + + if (instr.pset.bf) { + SetInternalFlagsFromFloat(bb, value, instr.generates_cc); + } else { + SetInternalFlagsFromInteger(bb, value, instr.generates_cc); + } SetRegister(bb, instr.gpr0, value); return pc; -- cgit v1.2.3