From 55e6786254d33e3501002bf7fbdd52552a0df32a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 23 Dec 2018 01:18:33 -0300 Subject: shader_decode: Implement TLDS (untested) --- src/video_core/shader/decode/memory.cpp | 69 +++++++++++++++++++++++++++++---- 1 file changed, 61 insertions(+), 8 deletions(-) (limited to 'src/video_core/shader/decode/memory.cpp') diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index cfdb92807..ce3445512 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -204,7 +204,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { break; } case OpCode::Id::TEXS: { - Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; + const TextureType texture_type{instr.texs.GetTextureType()}; const bool is_array{instr.texs.IsArrayTexture()}; const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.texs.GetTextureProcessMode(); @@ -373,6 +373,22 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { GetRegister(RZ), GetRegister(RZ))); break; } + case OpCode::Id::TLDS: { + const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; + const bool is_array{instr.tlds.IsArrayTexture()}; + + UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); + + if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); + } + + const Node texture = GetTldsCode(instr, texture_type, is_array); + WriteTexsInstructionFloat(bb, instr, texture); + break; + } default: UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); } @@ -576,22 +592,59 @@ Node ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool dep for (size_t i = 0; i < coord_count; ++i) { params.push_back(GetRegister(coord_register + i)); } - std::size_t array_offset{}; + std::optional array_offset; if (is_array) { - array_offset = params.size(); + array_offset = static_cast(params.size()); params.push_back(GetRegister(array_register)); } const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); - - std::optional array_offset_value; - if (is_array) - array_offset_value = static_cast(array_offset); - MetaTexture meta{sampler, static_cast(params.size()), array_offset_value}; + MetaTexture meta{sampler, static_cast(params.size()), array_offset}; return Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); } +Node ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { + const std::size_t type_coord_count = GetCoordCount(texture_type); + const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0); + const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; + + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // if is array gpr20 is used + const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); + + const u64 last_coord_register = + ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array + ? static_cast(instr.gpr20.Value()) + : coord_register + 1; + + std::vector params; + + for (std::size_t i = 0; i < type_coord_count; ++i) { + const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); + params.push_back(GetRegister(last ? last_coord_register : coord_register + i)); + } + std::optional array_offset; + if (is_array) { + array_offset = static_cast(params.size()); + params.push_back(GetRegister(array_register)); + } + const auto coords_count = static_cast(params.size()); + + if (lod_enabled) { + // When lod is used always is in grp20 + params.push_back(GetRegister(instr.gpr20)); + } else { + params.push_back(Immediate(0)); + } + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + MetaTexture meta{sampler, coords_count, array_offset}; + + return Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params)); +} + std::tuple ShaderIR::ValidateAndGetCoordinateElement( TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs) { -- cgit v1.2.3