From 50195b1704bcdf22d379d31b143172a32ebdfaec Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 Dec 2018 03:18:11 -0300 Subject: shader_decode: Use proper primitive names --- src/video_core/shader/decode/memory.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader/decode/memory.cpp') diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 60bdd9b73..f3f78a662 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -155,8 +155,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { break; } case OpCode::Id::ST_L: { - // UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}", - // static_cast(instr.st_l.unknown.Value())); + UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}", + static_cast(instr.st_l.unknown.Value())); const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), Immediate(static_cast(instr.smem_imm))); -- cgit v1.2.3