From 42b75e8be8e468d90fa677e0c4026b32cf8c4636 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Jan 2019 02:09:40 -0300 Subject: shader_ir: Rename BasicBlock to NodeBlock It's not always used as a basic block. Rename it for consistency. --- src/video_core/shader/decode/hfma2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/decode/hfma2.cpp') diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp index 465c624a8..7a07c5ec6 100644 --- a/src/video_core/shader/decode/hfma2.cpp +++ b/src/video_core/shader/decode/hfma2.cpp @@ -16,7 +16,7 @@ using Tegra::Shader::HalfType; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; -u32 ShaderIR::DecodeHfma2(BasicBlock& bb, u32 pc) { +u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); -- cgit v1.2.3