From 42b75e8be8e468d90fa677e0c4026b32cf8c4636 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Jan 2019 02:09:40 -0300 Subject: shader_ir: Rename BasicBlock to NodeBlock It's not always used as a basic block. Rename it for consistency. --- src/video_core/shader/decode/float_set_predicate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/decode/float_set_predicate.cpp') diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp index 1f12a59f5..9285b8d05 100644 --- a/src/video_core/shader/decode/float_set_predicate.cpp +++ b/src/video_core/shader/decode/float_set_predicate.cpp @@ -13,7 +13,7 @@ using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Pred; -u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, u32 pc) { +u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); -- cgit v1.2.3